SKU: 31834726755
cybex car seat cover

cybex car seat cover Cybex Gold Eternis S Sensor Safe All-In-One Car Seat

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Description

cybex car seat cover Cybex Gold Eternis S Sensor Safe All-In-One Car SeatThe CYBEX Eternis S with SensorSafe is the only seat your child will need from birth and beyond. With three modes rear facing, forward facing, and booster, this All In One Convertible Car Seat is designed for use from birth up to 120 lbs. The Eternis S with SensorSafe features Linear Side impact Protection, and a patented 3 position reclining headrest that guides the childs head and neck into a proper position while they are asleep. With SensorSafe

The CYBEX Eternis S with SensorSafe™ is the only seat your child will need from birth and beyond. With three modes - rear-facing, forward-facing, and booster, this All-In-One Convertible Car Seat is designed for use from birth up to 120 lbs. The Eternis S with SensorSafe features Linear Side-impact Protection, and a patented 3-position reclining headrest that guides the child’s head and neck into a proper position while they are asleep. With SensorSafe™ technology, you'll gain instant insight into your child's well-being—right to the SensorSafe app on your phone. Built into the chest clip of CYBEX car seats, SensorSafe provides alerts when unsafe situations arise including if a child unbuckles themselves; if the back seat has become too warm or too cold if a child has been seated for too long, and if the driver accidentally leaves the child behind.

 

Specifications 
  • Rear-facing from 4 lbs. to 50 lbs. Forward-facing from 22 lbs. to 65 lbs., Belt-positioning Booster from 40 lbs. to 120 lbs.
  • SensorSafe™technology uses a Bluetooth-enabled chest clip to send mobile app alerts when potential unsafe situations arise (not used in Belt-positioning Booster mode).
  • Linear Side-impact Protection absorbs up to 25% more impact forces in a collision (when compared to the same car seat without L.S.P. extended).
  • Patented 3-position reclining headrest helps prevent the child's head from falling forward while asleep, keeping the head and neck in a proper position.
  • In-seat recline provides correct ergonomic positioning and extra legroom, allowing your child to ride rear-facing longer.
  • 12-position, height-adjustable headrest with a no-rethread harness.
  • 6-position one-hand adjustable recline for the best fit to your car.
  • Magnetic buckle holders for easy entry and exit from the seat.
  • Removable newborn insert provides support from 4 to 11 lbs.
  • Dishwasher-safe cup holder can be positioned on either side.
  • Harness pads and 2-position padded buckle.
  • Steel reinforced frame provides strength and durability.
  • Energy-absorbing shell and base help reduce the forces felt by the child in a collision.
  • Dual-level indicators to help ensure the proper angle.
  • Innovative one-pull LATCH removal system.
  • LATCH Connection storage provided under the seat when not in use.
  • Designed and engineered in Germany.
  • 2-year warranty.

 

Dimensions & Weight
  • H 25.5” x W 20” x D 25.3”
  • 26 lbs.
  • Use from birth up to 120 lbs. or 57 inches.
Shipping Notes
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Exchange/Return Notes
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SKU: 31834726755

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A
Aurian Finney
Omaha, US
★★★★★ 5
Great introduction to Godot 4.0 & a way to clean up messy fundamentals
Format: Paperback
As a hobbyist Godot game dev, I was worried the early chapters of this book would be boring for me because of the beginner-friendly nature of the book. What I instead found while reading through the first few chapters was that a lot of the online Godot tutorials out there are great for code, but not as much for planning - this book has helped me to really think through what nodes I use. I've also learned about incredibly useful things I had no idea existed, even as early as the first project, such as MarginContainer nodes. There are the occasional errors in the chapters I've read such as typos in function names or missing images, but the book itself does link to where such errors can be reported and I'll certainly be doing my part to report those errors when I have the time to finish working through the book's projects. All in all, while I haven't gotten very far into the book yet, I'm already pleased with what I've seen & even more excited about the upcoming chapters based on the promised topics - in particular, I'm super excited to get to the chapter with procedural generation!
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 11, 2023
I
Verified Purchase
Iowa Mama
Massapequa, US
★★★★★ 4
This was a Good gift for the right person
Format: Paperback
My nephew wanted a similar book- this had better reviews and I heard about lots of things that he’d done with this book. Glad I got it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 27, 2025
I
Ian
Charlottesville, US
★★★★★ 5
From the creator of the Godot Recipes site!
Format: Paperback
Absolutely loved this, takes you through building 5 different games from start to finish, and explains not only how to do things, but it also explains the why! Throughout the course of making these 5 games, you also get introduced to many of the Nodes within Godot, explanations on how they are used, and gives you some experience using them! Feels good to add more tools into your toolkit as you become more familiar and comfortable using more Nodes. Even though this book is not intended for beginners, I would still recommend this book. It comes with a link where you can download example files and get going with minimal effort, however to get the most out of the book I would try to recreate stuff yourself. I found it very useful for easing myself into trying out 3D development. I've been doing 2D for years, and am currently developing a 2D game in Godot, once I complete that I'll be diving headfirst into 3D and this book gave me a lot of insight, and I feel much better about the whole process.
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Reviewed in the United States on August 12, 2023
M
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Momx4
Waukegan, US
★★★★★ 5
Just what a gamer needs!
Format: Paperback
Perfect gift for my son!
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Reviewed in the United States on May 26, 2015
M
Mick Charles Beaver
San Leandro, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
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Reviewed in the United States on April 28, 2015

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