SKU: 11747191395
britax bike seat bracket

britax bike seat bracket Britax UpNGo Click Backless Booster Car Seat with LATCH – Baby Grand

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Description

britax bike seat bracket Britax UpNGo Click Backless Booster Car Seat with LATCH – Baby GrandThe UpNGo Click backless seat booster gives your child the boost they need to move up into the final car seat stage and go anywhere with confidence. Designed for children from 40 120 lbs and 46 63", this booster combines the portability and convenience that parents look for with kid approved comfort and style. The rigid LATCH connectors click in with ease and release in seconds, making it easy to move the seat between vehicles. UpNGo Click is

The UpNGo™ Click backless seat booster gives your child the boost they need to move up into the final car seat stage and go anywhere with confidence. Designed for children from 40-120 lbs and 46”-63", this booster combines the portability and convenience that parents look for with kid-approved comfort and style. The rigid LATCH connectors click in with ease and release in seconds, making it easy to move the seat between vehicles. UpNGo Click is innovatively designed with PosturePlus™ to help encourage proper posture and seat belt positioning. It also includes a shoulder belt guide to help keep the seat belt in the right place. The slim 17.1” SpaceSaver™ design means there’s more room for siblings or carpoolers, and the soft cushioning and large, padded armrests give your child that extra boost of comfort. Whether they're heading out for a shopping trip with grandma or hopping in with a friend on their way to a sleepover, they’ll feel confident navigating big-kid trips with this lightweight and easy-to-carry booster. They can keep their favorite after-school snacks and drinks close at hand in the two cup holders, which are dishwasher-safe for easy cleanup. The booster seat cover is safe to machine wash and dry, and it’s naturally flame-retardant with no added FR chemicals. The color-coded belt guides help kids learn how to buckle up correctly as they make the final car seat transition, setting them up for safety no matter where their journey takes them.

  • Boost, Buckle, Go: Belt-positioning booster lifts your child up to use the vehicle seat belt. 
  • Extended Maximum Capacity: Designed for children from 40-120 lbs and 46”-63".
  • Click On, Quick Off: Steel rigid LATCH connectors click in with ease and release in seconds so you can move between cars with no hassle, making this the perfect travel booster. No more twisted or tangled straps – just a simple connection! 
  • PosturePlus™ Contoured Seat: Helps encourage proper posture and seat belt positioning.    
  • SpaceSaver™ Design: 17.1” seat leaves plenty of room for siblings & carpoolers! This slim booster seat is designed to fit 3 across in most vehicles without compromising safety or comfort. *Britax cannot guarantee 3-across fitment in all vehicles.     
  • Lightweight & Portable: Thanks to the built-in carry handle and lightweight design, you can take this booster anywhere. Weighing under 5 lbs, it’s easy for both caregivers and kids to carry.  
  • Removable SafeWash® Cover: Safe to machine wash and dry. 
  • Naturally Flame-Retardant Fabrics: No added FR chemicals. 
  • Designed for Comfort: Kids can enjoy every ride thanks to the contoured seat with breathable foam and soft padding. Plus, the large, padded armrests provide that extra boost of comfort.  
  • 2 Dishwasher-Safe Cup Holders: Keep drinks and snacks within reach; easy to remove for cleaning between rides.   
  • Padded Carry Handle Cover: Helps ensure a comfortable grip.    
  • Color-Coded Belt Guides: Help kids learn how to buckle up safely.    
  • Shoulder Belt Guide: Helps keep the shoulder belt in the correct position, encouraging proper fitment as your big kid continues to grow. 
  • Sleek & Stylish: This no-back booster seat features a sleek, tonal look with neutral colors, soft and smooth knit fabric, and textured mélange cushioning. 
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SKU: 11747191395

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B
Blake Lynch
Alexandria, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Draper, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Phoenix, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Boise, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025
J
Just_A_Reader
Los Angeles, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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