SKU: 35516537729
maxi cosi pushchair and car seat

maxi cosi pushchair and car seat Tayla Max Peri 180° Rotating Infant Car Seat Travel System in Desert Wonder

Sale price$20.41 Regular price$22.68
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Description

maxi cosi pushchair and car seat Tayla Max Peri 180° Rotating Infant Car Seat Travel System in Desert WonderMaxi Cosi's travel system strollers are the ultimate in comfort, safety and ease. Featuring a lightweight infant car seat that easily fits into the stroller frame and doubles as an infant carrier, the stroller travel system allows you to transfer your little one from car to stroller to house without disturbing their sweet dreams. Fast asleep or wide awake in the supremely comfortable car seat, baby is both snug and totally portable. DETAILS THAT

Maxi-Cosi®'s travel system strollers are the ultimate in comfort, safety and ease. Featuring a lightweight infant car seat that easily fits into the stroller frame and doubles as an infant carrier, the stroller travel system allows you to transfer your little one from car to stroller to house without disturbing their sweet dreams. Fast asleep or wide awake in the supremely comfortable car seat, baby is both snug and totally portable.

DETAILS THAT MATTER

Maxi-Cosi® Tayla Modular Stroller
  • Multiple modes of use: stroller seat instantly converts to a lie-flat carriage and both are reversible for parent- or world-facing views.
  • Unique QuikCarriage feature allows the upright stroller seat to convert to a lie-flat carriage instantly.
  • Stroller has 4 relaxing recline positions for a customized comfort.
  • 360° MaxShade extendable canopy on stroller provides UPF 50 protection and unzips to cover the entire seat for added privacy. Peek-a-boo window offers added ventilation and lets you check in on your child.
  • Stroller features 1-handed fold and is self-standing for convenient storage.
  • Stroller’s seat cushion is machine-washable and reversible: breathable mesh fabric for warmer days and cozy knit for cooler days.
  • Stroller’s soft, plush fabrics are both stylish and comfy.
  • Mesh peek-a-boo window on stroller canopy for ventilation.
  • Bumper bar on the stroller swings out to the side for easy access.
  • Adjustable stroller handle with 4 positions for a comfortable push.
  • Stroller is lightweight and easy to maneuver with SmoothRide innovative tire technology with all-wheel suspension.
  • Lockable swivel wheels for easy transition from one terrain to another parent cup holder and stroller rain cover included.
  • 1-handed release from car seat base and stroller.
  • Inlay is made of 89% polyurethane and 11% polyester.
  • Harness cover and buckle guard is made of 100% polyurethane.
  • Padding made of 97% polyethylene and 3% polyester.
Maxi-Cosi® Peri™ 180° Rotating Infant Car Seat
  • FlexiSpin provides 180° seat rotation, so getting babies in and out of their car seats is easy and helps reduce back strain.
  • TensionFix™, Maxi-Cosi’s patent-pending red-to-green tension-sensitive indicator on the seat's base shows you when your belt has tension.
  • At just under 8 lbs. (without canopy and inserts, which weigh approx. 1 lb.), Peri is the lightest rotating infant car seat available.
  • The QuikFit 6-position harness means no need to rethread the harness as baby grows––headrest and harness can be easily adjusted at the same time with 1 hand.
  • Features 5 recline positions help ensure a secure fit during installation.
  • New canopy design zips out to extend for full-coverage sun protection and privacy, and easy-to-use magnets secure the canopy to the car seat.
  • Shell designed with ClimaFlow™ technology for added ventilation.
  • Features a load leg and anti-rebound bar for added stability.
  • Convenient stay-in-car base and LATCH connectors for quick installation.
  • Extra-plush padding on the removable infant head and lumbar inserts for a cozy, secure fit for tiny travelers.
  • PureCosi™ fabrics are made without wool or added fire retardant treatment––better for your child and our planet.
  • Visible belt paths for secure, on-the-go installation without a base (taxi-mode).
  • Features a 1-hand release from base and stroller.
  • Compatible with select Maxi-Cosi strollers for a complete travel system.
  • Side Impact Protection (SIP).

KEY PRODUCT POINTS

Maxi-Cosi® Tayla Modular Stroller
  • Extra-large, easy-access storage basket holds up to 25 lbs.
  • Compatible with Mico Luxe Infant Car Seat, Mico Luxe+ Infant Car Seat.
  • Stroller meets Disney Park size requirements.
  • Wipe clean.
  • Machine washable fabrics.
  • Imported.
Maxi-Cosi® Peri™ 180° Rotating Infant Car Seat
  • Suitable for rear-facing babies; 4 to 30 lbs. or up to 32".
  • Compatible with the Tayla Max Modular Stroller (sold separately).
  • Can be purchased and used with Vehicle Seat Protector and Back Seat Mirror (sold separately).
  • Meets or exceeds all federal safety standards.
  • Expires 8 years after manufacture date.
  • Wipe clean frame.
  • Machine washable fabrics.
  • Imported.

THIS SET INCLUDES

  • Maxi-Cosi® Tayla Modular Stroller: Extra large storage basket, reversible seat cushion, parent cup holder, rain cover, car seat adapters to attach a Maxi-Cosi infant car seat, and 360° MaxShade canopy.
  • Maxi-Cosi® Peri™ 180° Rotating Infant Car Seat: Infant Car seat with base.

Specifications

Maxi-Cosi® Tayla Modular Stroller
  • Overall (open): 26.25" wide x 41" deep x 48" high
  • Overall (open): 26.25" wide x 41" deep x 17.5" high
  • Front Wheels: 6" diameter, 1.5" thick
  • Rear Wheels: 9" diameter, 2" thick
  • Storage Basket: 13.5" wide x 19" deep x 6" high
  • Hood: 15" wide x 23" deep
  • Handle Width: 17.5" wide
  • Adjustable Height Settings (4): 8"; 11.25"; 15.25"; 16.75" high
  • Stroller Weight: 17.5 lbs
  • Basket Weight Capacity: 25 lbs
  • Stroller Weight Capacity: 50 lbs
Maxi-Cosi® Peri™ 180° Rotating Infant Car Seat
  • Overall (exterior): 18.25" wide x 29.5" deep x 28.5" high
  • Overall (interior): 10" wide x 19.75" deep x 21" high
  • Harness: 1.5" wide x 26" long
  • Weight: 15 lbs
  • Weight (carrier without base): 9.5 lbs
  • Weight Capacity: 30 lbs

CARE

Maxi-Cosi® Tayla Modular Stroller
  • Spot clean frame, cup holder, rain shield and basket.
  • Seat cushion Machine wash and dry.
Maxi-Cosi® Peri™ 180° Rotating Infant Car Seat
  • Wipe clean.
  • Machine wash gentle cycle, tumble dry low heat.
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 35516537729

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4.3 ★★★★★
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Product Reviews
C
Christopher West
New York, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Omaha, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Lexington, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Natrona Heights, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Chelsea, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

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