SKU: 35824311502
fuzzy lavender plant

fuzzy lavender plant Lavandula angustifolia 'Dwarf Blue' | Outdoor Plant

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Description

fuzzy lavender plant Lavandula angustifolia 'Dwarf Blue' | Outdoor PlantCompact edging with Lavandula angustifolia 'Dwarf Blue' Lavandula angustifolia 'Dwarf Blue' keeps a low, tidy silhouette with aromatic grey green foliage and blue purple flower spikes in summer. Its scale is the point: it reads as a deliberate mound rather than a loose shrub, so it fits neatly along paths, in gravel planting, and in smaller containers. Once established, the plant holds its shape well and keeps its foliage looking present beyond the

Compact edging with Lavandula angustifolia 'Dwarf Blue'

Lavandula angustifolia 'Dwarf Blue' keeps a low, tidy silhouette with aromatic grey-green foliage and blue-purple flower spikes in summer. Its scale is the point: it reads as a deliberate mound rather than a loose shrub, so it fits neatly along paths, in gravel planting, and in smaller containers.

Once established, the plant holds its shape well and keeps its foliage looking present beyond the main bloom. Repeating several plants creates a clean line of texture and scent that stays legible even when neighbouring perennials are changing through the season.

How Dwarf Blue builds a low mound

Growth starts as new shoots push from the woody framework in spring, filling out into a dense cushion. Flower stems rise above the foliage as the plant moves into summer, then the mound settles back into evergreen structure once bloom finishes.

A mature plant typically sits around 30-40 cm tall, with a spread around 45 cm, depending on pruning and how lean the root zone stays. In pots, the outline often stays even tighter, which suits edging and repeated container displays.

Sun, drainage and root comfort

Bright, open exposure supports short growth, firm stems, and strong leaf scent. Soil texture matters more than richness: a mineral, free-draining root zone keeps the base of the plant in better condition over time.

Chalk, loam, and sandy soils can all work when water passes through easily. If the planting area tends to stay damp, raise the planting level slightly and build in grit so the crown dries between wet spells.

Container watering for Dwarf Blue

In containers, water management is mostly about avoiding a permanently damp centre. Use a pot with clear drainage and a gritty, peat-free outdoor mix that re-wets evenly but does not stay heavy for days.

Check moisture by feeling the pot weight and testing the top third of the mix. Water deeply when that zone has dried, then let excess drain freely. Short, frequent splashes encourage shallow roots and a softer mound.

Keeping the mound trimmed

Light trimming keeps this small lavender looking crisp and prevents the centre from opening. Aim for regular shaping in green growth, so the plant always has leafy points ready to respond.

  • After flowering: remove spent flower stems and lightly round the top growth.
  • Spring tidy: clip off winter-browned tips once new shoots are clearly visible.
  • Where to cut: stay within leafy growth rather than cutting back into bare old wood.
  • Feeding: keep nutrition modest; steady, firm growth is the goal.

Dwarf Blue issue signals

Most problems show up at the crown first. A soft, dull centre or sudden wilting is usually linked to a root zone that stays wet for too long, especially in pots after repeated rain.

Sparse flowering is more often linked to shade or overly rich soil than to lack of water. If the mound becomes leggy, it usually responds to earlier, lighter shaping and a more open, brighter position.

Where this small lavender works best

Lavandula angustifolia 'Dwarf Blue' suits planting where a compact, repeatable lavender shape matters: path edges, raised beds, gravel borders, and container groups. It reads well alongside stone, paving, and fine-textured grasses, and it keeps its place in a scheme even after flowering has finished.

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SKU: 35824311502

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C. Morelock
Birmingham, US
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
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Rick N
Belleville, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
West Palm Beach, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
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Laddie
Carnegie, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Alexandria, US
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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