SKU: 47184567526
cybex 360a arc trainer

cybex 360a arc trainer Cybex Total Body Arc Trainer 425A - Light Commercial Demo

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Description

cybex 360a arc trainer Cybex Total Body Arc Trainer 425A - Light Commercial DemoCYBEX has designed an Arc Trainer that is ideally suited to hotels, corporate fitness, and residential housing where the environment is less demanding than a commercial gym. The 425A has the ultimate versatility that the CYBEX Arc Trainer is known for in a smaller footprint. CROSS TRAINERS VS ELLIPTICALS Not all cross trainers are created equal. Cross training refers to working various parts of the body by combining different exercises in a variety of

CYBEX has designed an Arc Trainer that is ideally suited to hotels, corporate fitness, and residential housing where the environment is less demanding than a commercial gym. The 425A has the ultimate versatility that the CYBEX Arc Trainer is known for in a smaller footprint.

CROSS TRAINERS VS ELLIPTICALS

Not all cross trainers are created equal. Cross training refers to working various parts of the body by combining different exercises in a variety of ways. Typically one activity or sport trains certain parts of the body but not others. Cross training aims to eliminate this. Cross trainers are generally non-impact machines – sometimes called “ellipticals” – which refers to a specific motion. All ellipticals are cross trainers but not all cross trainers are ellipticals.

BURNS MORE CALORIES

More results in less time. Research shows that the CYBEX Arc Trainer burns more calories than any other cross trainer or elliptical cross trainer tested. The science behind the Arc Trainer’s big calorie burn is the Arc motion. It engages the right muscles – quads and glutes – that demand lots of energy from the body when they are called upon to work. That means big calorie burn. And ... because the Arc is demanding of the muscles – not the joints, it can be used longer without putting a strain on the knees, hip or back.

THREE MACHINES IN ONE

Train for strength, power, endurance, cardio, and weight loss. The CYBEX Arc Trainer offers broad incline and resistance ranges which mean it is really 3 machines in one. At the lower incline levels, the “glide” is a cross country skier. In the mid-range levels, the motion is a “stride” (like an elliptical except with proper positioning). At the high levels, the “climb” of a stepper or climber. Glide, Stride, and Climb. And ... lots of programs also make the Arc Trainer fun to use.

EASY ON THE JOINTS

No more “elliptical knees”. Unlike other cross trainers on the market the patented Arc pattern of motion allows the hip and knee to move synchronously while the foot stays under the knee reducing joint pains and providing a more comfortable workout.

Technical Specifications

  • Dimensions: 69" x 29" x 62"
  • Power: 115V, 60Hz
  • Weight: 380bs
  • Drive Type: Dual-stage drive
  • Resistance Range: up to 600 Watts
  • User Capacity: 300 lbs
  • Stride Length: 23&quot
  • Resistance Type: Eddy current brake
  • Resistance: 81 levels in Manual mode
  • Heart Rate: Wireless
  • Display Type: Dual-level LED Message Center
  • TV: Optional Add-on CYBEX Personal Entertainment Monitor Option

Features

  • Heart Rate: Wireless
  • Display Type: Dual-level LED Message Center
  • Programs: Quick Start, Manual, Cardio, Weight Loss, Interval 1, Interval 2, Hill Interval, Hills, Valley, Ramps and Calorie Goal. Programs have 10 levels and control both incline and resistance
  • Additional Features: Split level display. Two water bottle holders. Magazine rack. Utility tray.
  • Display Readouts: Graphic display of profile, distance, calories, calories/hour, METs, watts, strides per minute, heart rate, time, incline and resistance level

Click here to download product brochure

Click here to download Arc Trainer Comparison Chart

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SKU: 47184567526

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Oilyraincloud
Cuba, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Massapequa, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Battle Creek, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
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Verified Purchase
Roger Andersen
Draper, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Bozeman, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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