SKU: 61693942589
broad spectrum systemic herbicide

broad spectrum systemic herbicide Surmise Pro Herbicide quart (32 oz)

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Description

broad spectrum systemic herbicide Surmise Pro Herbicide quart (32 oz)Surmise Pro Herbicide is a professional non selective, post emergent herbicide formulated with 24. 5% glufosinate ammonium for control of emerged annual and perennial grasses, broadleaf weeds, sedges, and certain woody species. As a Group 10 herbicide, Surmise Pro inhibits glutamine synthetase, causing rapid leaf and shoot necrosis with visible effects typically appearing within 2 to 4 days under good growing conditions. Surmise Pro is used for

Surmise Pro Herbicide is a professional non-selective, post-emergent herbicide formulated with 24.5% glufosinate-ammonium for control of emerged annual and perennial grasses, broadleaf weeds, sedges, and certain woody species. As a Group 10 herbicide, Surmise Pro inhibits glutamine synthetase, causing rapid leaf and shoot necrosis with visible effects typically appearing within 2 to 4 days under good growing conditions.

Surmise Pro is used for trimming and edging, spot treatments, directed sprays, broadcast noncrop weed control, dormant bermudagrass winter annual weed control, greenhouse and shadehouse weed control, site preparation, farmsteads, industrial areas, recreational areas, public areas, and landscape maintenance. Plants may be safely planted into treated areas after the spray has dried.

Features & Benefits

Non-selective post-emergent control of emerged weeds

Contains 24.5% glufosinate-ammonium

Group 10 herbicide with glutamine synthetase inhibition

Controls many annual and perennial grasses, broadleaf weeds, sedges, and certain woody species

Visible results typically appear within 2 to 4 days under good growing conditions

Minimal soil residual activity; plants may be planted after spray has dried

Useful for trimming, edging, spot treatments, directed sprays, and site preparation

No surfactant required when applying this product

Labeled Use Sites

Trimming and edging areas, landscape beds, around trees and shrubs, buildings and foundations, sign posts, light posts, fences, driveways, sidewalks, paths, parking areas, golf course cart paths, around sand traps, airfields, airports, alleys, lanes, trails, access roads, campgrounds, educational facilities, highways, roadsides, medians, guardrails, rights-of-way, recreation areas, resorts, schools, sports areas, storage areas, tennis courts, walkways, dormant bermudagrass, ornamentals, Christmas trees, greenhouses, shadehouses, wildlife food plots, industrial sites, railroads, farmsteads, and noncrop areas.

Target Weeds

Chickweed, clover, cocklebur, filaree, jimsonweed, kochia, London rocket, mallow, marestail, purslane, shepherdspurse, smartweed, annual sowthistle, bindweed, burdock, Canada thistle, curly dock, dandelion, dogbane, fleabane, goldenrod, horsetail, lambsquarters, leafy spurge, mugwort, musk thistle, nettle, nightshade, pennycress, pigweed, plantain, prickly lettuce, ragweed, Russian thistle, tansy mustard, velvetleaf, wild buckwheat, wild mustard, wild onion, wild rose, woodsorrel, yellow rocket, barnyardgrass, crabgrass, goosegrass, foxtail, annual bluegrass, bahiagrass, bermudagrass, carpetgrass, dallisgrass, fescue, Kentucky bluegrass, nutsedge, quackgrass, ryegrass, sandbur, torpedograss, vaseygrass, wild oat, and other listed weeds.

Application Notes

Surmise Pro is a foliar-active herbicide and works best when weeds are actively growing. Thorough spray coverage is important for consistent control. Weed control may be reduced when applications are made to weeds under drought stress, cool temperatures, or dense growth conditions.

For spot or directed applications, use 1 to 2 fl. oz. per gallon of water depending on weed size and growth stage. For broadcast applications, apply 32 to 80 fl. oz. per acre in a minimum of 40 gallons of water per acre. Surmise Pro is rainfast in as little as 30 minutes and up to 4 hours depending on environmental conditions, weed species, and application rate.

No surfactant is required when applying this product. Ammonium sulfate may improve weed control where hard water is a concern. Do not apply by air, through irrigation systems, or allow grazing of treated vegetation.

Product Information

Active Ingredient: Glufosinate-Ammonium 24.5%
Active Ingredient Per Gallon: 2.34 lbs. ai/gal.
HRAC Group: Group 10 Herbicide
Mode of Action: Glutamine Synthetase Inhibitor
Formulation: Water-Soluble Liquid
EPA Reg. No.: 42750-365-89442
Manufacturer: Prime Source, a division of Albaugh LLC

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SKU: 61693942589

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C. Morelock
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★★★★★ 3
Typos make this appear sloppy and questionable
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Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console. P.13: SHMUP is misspelled as SHUMP Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat. Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre. P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
R
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Rick N
New York, US
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
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gd1701
Houston, US
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
L
Laddie
Alexandria, US
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet. Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately. Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one. A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys. There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks. You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili). You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon. Laddie Ervin Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
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Tom
Lake Worth, US
★★★★★ 5
Like you have a smart helpful co-worker
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This is the friendliest way to learn real practical game design you’ll ever find. Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share. And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb. I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current. About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025

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