SKU: 63164897504
triplet herbicide

triplet herbicide Trip Herbicide (generic Garlon 4 Ultra)

Sale price$20.25 Regular price$22.50
Save 10%

Pay in installments of $5.62 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 14 - Sep 19

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

triplet herbicide Trip Herbicide (generic Garlon 4 Ultra)Trip Herbicide is a professional grade brush and broadleaf weed herbicide formulated with 60. 45% triclopyr butoxyethyl ester (BEE), delivering 4 lbs. acid equivalent per gallon for powerful systemic control of woody plants, vines, brush, and invasive broadleaf weeds. Comparable to Garlon 4 Ultra and Remedy Ultra, Trip is widely used for vegetation management in pastures, rangeland, rights of way, forestry, CRP acres, wildlife habitat, industrial

Trip Herbicide is a professional-grade brush and broadleaf weed herbicide formulated with 60.45% triclopyr butoxyethyl ester (BEE), delivering 4 lbs. acid equivalent per gallon for powerful systemic control of woody plants, vines, brush, and invasive broadleaf weeds. Comparable to Garlon® 4 Ultra and Remedy® Ultra, Trip is widely used for vegetation management in pastures, rangeland, rights-of-way, forestry, CRP acres, wildlife habitat, industrial sites, and other non-crop areas.

Once absorbed through foliage, bark, or freshly cut surfaces, Trip moves throughout the plant and into the root system to provide dependable control of difficult woody species while preserving desirable grasses. Its flexible application methods include foliar sprays, basal bark treatments, cut stump treatments, dormant stem applications, and aerial applications on labeled sites, making it one of the most versatile vegetation management herbicides available.

Features & Benefits

Controls woody plants, brush, vines, and annual and perennial broadleaf weeds

Contains 60.45% triclopyr butoxyethyl ester delivering 4 lbs. acid equivalent per gallon

Systemic activity provides thorough control from foliage to root system

Selective to established grasses and forage species when used according to label directions

Flexible foliar, basal bark, cut stump, dormant stem, and aerial application options

Ideal for pasture improvement, rangeland management, forestry, and rights-of-way maintenance

Supports wildlife habitat management, CRP maintenance, and natural area restoration

Comparable active ingredient and use patterns to Garlon® 4 Ultra and Remedy® Ultra

Labeled Use Sites

Non-crop industrial manufacturing and storage sites, rights-of-way, electrical transmission corridors, communication lines, pipelines, airports, roadsides, railroads, rangeland, permanent grass pastures, Conservation Reserve Program (CRP) acres, forests, conifer plantations, fence rows, non-irrigation ditch banks, barrow ditches, gravel pits, military lands, mining and drilling areas, oil and gas pads, petroleum tank farms, stormwater retention areas, substations, unimproved rough turf, vacant lots, natural areas, wildlife habitat, wildlife openings, and other listed non-crop sites.

Target Weeds & Brush

Trip controls a broad spectrum of woody plants and broadleaf weeds including blackberry, kudzu, salt cedar, poison ivy, poison oak, tree-of-heaven, wild rose, maple, oak, elm, locust, sassafras, sumac, sweetgum, willow, cottonwood, dogwood, elderberry, chokecherry, blackberry, Canada thistle, bull thistle, clover, curly dock, dandelion, dogfennel, field bindweed, goldenrod, ground ivy, lambsquarters, lespedeza, ragweed, purple loosestrife, tropical soda apple, wild violet, yarrow, and many other listed woody and herbaceous species.

Application Notes

Trip may be applied as a broadcast foliar spray, directed foliar treatment, basal bark treatment, low-volume basal bark treatment, cut stump treatment, dormant stem treatment, or aerial application on labeled sites. For best results, apply when target weeds and woody plants are actively growing and environmental conditions favor plant growth.

Woody plant control typically requires higher use rates than broadleaf weed applications. Basal bark and cut stump treatments provide excellent year-round control options for brush management, fence rows, rights-of-way, forestry, and invasive woody vegetation programs.

Always follow label directions regarding grazing restrictions, haying intervals, annual maximum use rates, spray drift precautions, and site-specific application instructions.

Product Information

Active Ingredient: Triclopyr Butoxyethyl Ester 60.45%
Acid Equivalent: Triclopyr 43.47% (4 lbs. ae/gal.)
HRAC Group: Group 4 Herbicide
Chemical Family: Pyridine Carboxylic Acid (Synthetic Auxin)
Formulation: Emulsifiable Concentrate (EC)
EPA Reg. No.: 83529-191
Manufacturer: Sharda USA LLC

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 63164897504

Discover Niche Categories That Outsell triplet herbicide

Top-Converting Item to Boost Your Average Order

4.5 ★★★★★
Based on 23 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
D
Verified Purchase
David Taylor
Massapequa, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Phoenix, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Massapequa, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
Louisville, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Fort Morgan, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 8, 2019

recommand products