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Description
planting english lavender seeds 400+ True English Lavender SeedsUp for sale is one pack of 400+ True English Lavender flower seeds. The most fragrant of the lavenders these perennials are for zone 6 9 and do not tolerate extreme cold weather. When shopping for English Lavender make sure you are buying Lavandula Angustifolia Vera and not other varieties of Lavender such as Munstead or Ellagance that are not True English Lavender. We offer flat rate combined shipping on all orders, no limit on the amount or type of
Up for sale is one pack of 400+ True English Lavender flower seeds. The most fragrant of the lavenders these perennials are for zone 6-9 and do not tolerate extreme cold weather. When shopping for English Lavender make sure you are buying Lavandula Angustifolia Vera and not other varieties of Lavender such as Munstead or Ellagance that are not True English Lavender.We offer flat rate combined shipping on all orders, no limit on the amount or type of seed packets.
CULTURE
Soil temperature: 72 degrees fahrenheit
Germination lighting: Light
Germination days: 14-21 days
Weeks indoor: 10 Weeks
Seed Depth: 1/8" inch
Seed Spacing: 20 inches
Plant spread: 18 inches
Plant height: 20-30"
Plant type: Perennial
Maturation days: 365 days
Lavender is best grown over winter in pots and then transplanted into your garden after the last frost, but bewarned they do require a bit a patience as they can germinate in a couple of weeks or couple of months. You can sow them directly into your garden but results will not be as good as starting early in pots.
Direct Seed: If in zones 6-7 you can direct seed these into your garden in fall after your last frost. Work your enriched garden bed 6" deep and scatter seeds on the surface as they need light to germinate. Top with a light dusting of peat. In zones 8-9 you will have to cold treat your seeds before seeding. Take your packet of seeds and mix with 1 tablespoon of screened peat moss or sand inside a ziploc baggie. Add 1 teaspoon of water of water and mix until the peat is damp and place the sealed baggie in your refrigerator for 60 days. After 60 days take out of the refrigerator and let dry. Mix with two cups of screened peat before sprinkling the peat/seed mix in your garden area.
In Pots: Seeds require cold treatment to germinate prior to seeding indoors (seed cold treat instructions above). After cold treatment use a non soil potting mix made of 1 part sand and 1 part peat or a sterilized seed potting mixture. Sprinkle 5-8 seeds in each pot, or use a tray and sow them in rows 3" apart, and press into soil. Cover lightly with sand or vermiculite as they need light to germinate. Don't oversaturate and water from the bottom of your pot. We cover our trays or pots with plastic wrap until the seeds start to germinate (don't let the seedlings touch the plastic wrap). They are slow to germinate, and while germinating the need lighting but dislike strong direct natural sunlight. Keep you soil temperature around 70 degrees which in winter might require the use of a heating mat.
Once plants get their second set of leaves you can add a mild fertilizer to their water. In spring, after your last frost, transplant into your garden. Once in the garden for one year cut back in the very early spring to encourage bushy growth. If you seeds fail to germinate when starting in pots don't give up on them. In spring prepare your garden area and scatter your potting/seed mixture on the surface and give them until the following fall.
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4.7 ★★★★★
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Product Reviews
★★★★★ 3
Typos make this appear sloppy and questionable
Format: Paperback
Number of typos in the first chapter alone makes the info contained within questionable to me. P. 11 Indie games are “mostly releases through streaming services like Twitch and Switch”. Twitch is a streaming video site and Switch is Nintendo’s hybrid handheld/console.
P.13: SHMUP is misspelled as SHUMP
Survival Horror is listed as “players are generally helpless against a supernatural threat” which is not accurate for the genre’s most popular game, Resident Evil, where you’re well-armed against a non-supernatural threat.
Vehicles simulation is listed as a genre but racing is not…even though they are not necessarily the same genre.
P.14 Shigeru Miyamoto’s name is spelled as “Shiguru” I’m sure the following chapters will cover Ye Suzaku and Jean Romato.
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Reviewed in the United States on April 7, 2025
★★★★★ 5
I would consider this a must read for game developers.
Format: Paperback
Full of really useful information, and written with a touch of humor.
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Reviewed in the United States on August 10, 2025
★★★★★ 5
Great game design book
Format: Paperback
Great new version of the book. Worth upgrading.
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Reviewed in the United States on January 29, 2025
★★★★★ 5
Level Up Again: Essential Third Edition for Video Game Designers
Format: Paperback
If you’re serious about making fun and successful videogames, you will buy, read and learn from Level Up! 3rd Edition. I was the first person to pre order the 1st edition, and as someone who worked alongside Scott Rogers at videogame publisher THQ, I can tell you this newly expanded volume is the most complete, accessible guide to video game design yet.
Scott Rogers remains the “heavy hitter” I described in my original review—equal parts lifelong gamer, pen and paper enthusiast, and seasoned industry pro. He’s witnessed games evolve from the ground up, studied every mechanic, and distilled decades of professional game design wisdom into lessons both beginners and veterans can apply immediately.
Building on the solid foundation of the 1st edition—history, team roles, idea to concept mapping, the Triangle of Weirdness, and the Beat Chart—the 3rd Edition has been expanded to cover today’s challenges. You’ll see how to develop ideas with real world appeal and weave monetization strategies into your game designs from day one.
A new chapter on playtesting walks you through structuring tests, gathering actionable feedback, and iterating mechanics, saving you weeks of blind alleys.
There’s an in depth exploration of pre production through post mortem so you can avoid feature creep, scope collapse, and production bottlenecks.
You’ll also find dedicated guidance for console, mobile, VR/AR/MR, and live service games—including detailed control schemes, UI/UX patterns, and economy rules tailored to each platform. And consistent with the first two editions, Scott includes new exercises and analogies—even an original chili recipe that illustrates balancing risk versus reward in game economies (and because Scott loves chili).
You’ll still find the clear “Universal Truths” synopses at each chapter’s end, an updated table of contents and index for quick reference, and the cartoons and Rogers isms that make complex concepts easier to understand. If you want to level up your game design knowledge, grab this 3rd Edition of Level Up! For a deep dive on the original material, see my full review of the 1st edition on Amazon.
Laddie Ervin
Scott’s former boss and video game industry professional.
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Reviewed in the United States on April 17, 2025
★★★★★ 5
Like you have a smart helpful co-worker
Format: Paperback
This is the friendliest way to learn real practical game design you’ll ever find.
Scott is an expert at this. He knows his stuff. And he’s happy to share. Joyous, even. This book is full of tips and stories and good ways to think about things. There are occasional academic frameworks, but most of those are side notes. Think of this more like you’re starting a job at the game studio of your dreams and the guy sitting next to you knows everything and wants to share.
And he can draw! The sketches are cute and really help get the ideas across. I would read this without the images, but the images make it more fun and easier to absorb.
I’ve read previous editions and this is the best version by far. The section on prototyping is especially nice. Prototyping is a key concept to learn, and breaking it down with some systems thinking is smart. The updated sketches and references throughout the book are also great - it feels current.
About me: I’ve been a professional game designer for over 30 years. I’ve taught this material at colleges for almost ten years. I know game design. This is game design, but even more fun than it already is.
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Reviewed in the United States on May 31, 2025