SKU: 68664946665
uppababy 2020 vista v2

uppababy 2020 vista v2 UPPAbaby RumbleSeat V2

Sale price$19.56 Regular price$21.73
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Description

uppababy 2020 vista v2 UPPAbaby RumbleSeat V2UPPAbaby Vista Rumbleseat V2 for Sale The UPPAbaby Vista Rumbleseat V2 is a great addition to the UPPAbaby Vista V2. Quick glance features: Looking to turn your UPPAbaby Vista V2 Stroller into a double? Add the UPPAbaby Vista Rumbleseat V2! The UPPAbaby Vista Rumbleseat V2 converts the UPPAbaby Vista V2 stroller from a single stroller to a double stroller to accommodate a growing family or families with multiples. Features of UPPAbaby Vista Rumbleseat

UPPAbaby Vista Rumbleseat V2 for Sale

The UPPAbaby Vista Rumbleseat V2 is a great addition to the UPPAbaby Vista V2. Quick glance features:

        

Looking to turn your UPPAbaby Vista V2 Stroller into a double?  Add the UPPAbaby Vista Rumbleseat V2!

The UPPAbaby Vista Rumbleseat V2 converts the UPPAbaby Vista V2 stroller from a single stroller to a double stroller to accommodate a growing family or families with multiples. 

Features of UPPAbaby Vista Rumbleseat V2:

  • Compatible with UPPAbaby Vista Stroller model years 2015, 2016, 2017, 2018, and 2019 and the UPPAbaby Vista V2 Stroller model year 2020 and newer.
  • Can be used with the Toddler Seat, Bassinet or Infant Car Seat to convert the Uppababy Vista or Vista V2 to a double stroller.  Use of the Vista Piggyback allows a third child to ride.
  • Available in several fabrics to coordinate with your VISTA or VISTA V2 Stroller.
  • Reclining seat can be positioned forward facing or rear facing.
  • Seat features a no re-thread, 5-point safety harness.
  • Canopy is removable and contains an extendable sunshade rated UPF 50+.
  • Includes leather bumper bar cover
  • Suitable for kids from 3 months to 35 lbs or 36 inches (whichever comes first)

UPPABABY VISTA RUMBLESEAT V2 DIMENSIONS AND SPECIFICATIONS

Rumbleseat Height:

30.5 inches

Rumbleseat Weight:

7 lbs

Seat Back Height:

17 - 20 inches

Seat Width:

15 inches

Seat Depth:

8.5 inches

Maximum Child Height:

36 inches

Maximum Child Weight:

35 lbs

Minimum Child Age:

3 months


Uppababy Vista Rumbleseat V2 FAQ

Do I need an adapter to use the Uppababy Vista Rumbleseat?

  • Yes. To use the Uppababy Vista V2 Rumbleseat, customers will need to purchase an upper adapter separately to move the placement of the existing toddler seat, car seat, or bassinet to accommodate the Vista Rumbleseat V2.  The adapter to attach the Rumbleseat to the stroller is included with the purchase of the Vista V2 Rumbleseat.

Which Rumbleseat is compatible with my Uppababy Vista or Vista V2?

  • The Rumbleseat V2 and 2018/2019 Rumbleseat are both compatible with Vista and Vista V2 model years 2015 - current.  

Can the UPPAbaby Vista Rumbleseat V2 be used to covert an UPPAbaby Cruz to a double stroller?

  • No. The Rumbleseat is only compatible with Vista and Vista V2 model strollers.
What is the difference between the 2018/2019 UPPAbaby Vista Rumbleseat and the 2020 UPPAbaby Vista Rumbleseat V2?
  • The Rumbleseat V2 features a no re-thread harness, an extended footrest, yellow visual indicators to indicate that it is installed correctly, and a sun canopy with a zip out fabric extender.
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      Exchange/Return Notes
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      SKU: 68664946665

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      M
      Mel
      Grantham, US
      ★★★★★ 4
      Pretty good beginner book, very user friendly covers Development and Design
      Format: Paperback, Format: Paperback
      I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on December 1, 2025
      S
      SkyGuardian
      Draper, US
      ★★★★★ 5
      This is a game changer in Unity!
      Format: Paperback
      The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 15, 2025
      J
      Jason Skillman
      Alexandria, US
      ★★★★★ 5
      Great for getting into Unity and mastering it
      Format: Paperback
      Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 13, 2025
      J
      Just_A_Reader
      Chelsea, US
      ★★★★★ 5
      Code at your own pace to develop great games
      Format: Paperback
      Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 15, 2025
      P
      Paul Killman
      Los Angeles, US
      ★★★★★ 5
      Well written and worth the price!
      Format: Paperback
      Learning C# by Developing Games with Unity 6 is an excellent resource for anyone looking to dive into game development while building a solid foundation in C#. Harrison Ferrone’s writing is clear, approachable, and well-structured, making complex concepts easy to understand—even for beginners. Even though this book is about learning C#, it also touches on game design, lighting and animation. I especially appreciated how the book balances coding fundamentals with Unity-specific techniques, creating a seamless learning experience. Whether you're new to programming or just new to Unity, this book is a fantastic starting point. Highly recommended for aspiring game developers!
      WAS THIS REVIEW HELPFUL?YesReportShare
      Reviewed in the United States on November 8, 2025

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