SKU: 79514084227
sea of monsters page count

sea of monsters page count The Sea of Monsters Novel by Rick Riordan

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sea of monsters page count The Sea of Monsters Novel by Rick Riordanpremium off white cream pages Stitched binding Matte cover local premium copy Language English Dimensions 5. 5 x 8. 26 inches Genre Young Adult Fiction Fantasy Mythology Adventure 230 pages summary "The Sea of Monsters" follows the adventures of Percy Jackson, a demigod and the son of Poseidon. The story begins with Percy returning to Camp Half Blood, a safe haven for demigods, only to discover that the magical borders are failing. To save the camp,

✅ premium off-white cream pages

✅ Stitched binding

✅ Matte cover

✅ local premium copy

✅ Language - English

✅ Dimensions - 5.5 x 8.26 inches

✅ Genre -

  • Young Adult Fiction
  • Fantasy
  • Mythology
  • Adventure

✅ 230 pages

✅ summary -

"The Sea of Monsters" follows the adventures of Percy Jackson, a demigod and the son of Poseidon. The story begins with Percy returning to Camp Half-Blood, a safe haven for demigods, only to discover that the magical borders are failing. To save the camp, Percy and his friend Annabeth Chase set out on a quest to the Sea of Monsters (the Bermuda Triangle) to retrieve the Golden Fleece, a powerful magical item.

Throughout their journey, Percy and Annabeth encounter various mythical creatures, face treacherous challenges, and confront the forces that threaten both the camp and the entire world of Greek gods. The novel explores themes of friendship, courage, and the constant struggle between good and evil in a world where gods and monsters coexist. Riordan weaves humor, action, and elements of Greek mythology into an engaging narrative that captivates readers of all ages.

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SKU: 79514084227

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Mike
Houston, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
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J. Hume
Louisville, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
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Amazon Customer
Charlottesville, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
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Tim Beaudet
Fort Morgan, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025
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asldkfjoewe
Alexandria, US
★★★★★ 5
MUST HAVE for game devs
Format: Paperback
Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations. I'd say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
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Reviewed in the United States on May 17, 2017

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