SKU: 80071076557
uppababy 4th of july sale

uppababy 4th of july sale UPPAbaby VISTA V2 + PiggyBack Bundle

Sale price$23.40 Regular price$26.00
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Ships within 48 hours · Estimated delivery Jul 19 - Jul 24

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For Your Every Summer RSVP, with Code: SUMMER15

Description

uppababy 4th of july sale UPPAbaby VISTA V2 + PiggyBack BundleVista V2. With PiggyBack. The VISTA V2 is designed to adapt as your family grows. Its enhancements adjust to changes in life's momentum be it weather, terrain or life stage and it's even better than its predecessor. VISTA V2 can comfortably hold two MESA Infant Car Seats and then it can adapt to two toddler seats (rear or forward facing) plus the included PiggyBack! All the while strolling like a single. The PiggyBack ride along board easily attaches

Vista V2. With PiggyBack.

The VISTA V2 is designed to adapt as your family grows. Its enhancements adjust to changes in life's momentum - be it weather, terrain or life stage - and it's even better than its predecessor. VISTA V2 can comfortably hold two MESA Infant Car Seats and then it can adapt to two toddler seats (rear or forward facing) plus the included PiggyBack! All the while strolling like a single.

The PiggyBack ride along board easily attaches to the back of your VISTA stroller to allow your toddler to join in the stroll, even when they are too tired to walk on their own. Just attach to the back of your VISTA and you are ready to roll.

    Updates

    • NEW Colors! Fashions feature color blocking, texture and standout shades.
    • More Comfort for Growing Toddlers: A higher back and deeper footrest on the toddler seat provide added comfort for growing children.
    • More Sun Protection and Ventilation: Extended canopy on toddler seat include zip out fabric for even more shade and open a mesh peek-a-boo window. A second flap in the front of the canopy can be opened for additional ventilation.
    • Hassle-Free Harness: The no-rethread harness adjusts in a singular motion for added ease while providing a precise fit for growing babies.
    • Improved All-Wheel Suspension: Enjoy a softer ride pushing one child (or three!) over any ground surface thanks to a new spring-action, all-wheel suspension and softer tires. Green indicators provide a visual signal when the wheels are locked and unlocked
    • Storage Basket: Sleeker design and now has storage pockets for keeping accessories like your rain shield or car seat adapters easily accessible.
    • UPPAbaby logo is now embedded on a leather tab attached on the canopy.

    Frame/Seat Features

    • Includes both Bassinet and Toddler Seat – completely interchangeable and requires no fabric swapping
    • Allows you to transport up to 3 children without growing wider with RumbleSeat (sold separately) and the included PiggyBack Board 
    • Expandable seat selections that allow for two rear and forward facing seats; reclining toddler seats, two Mesa infant car seats, two bassinets, and countless other combinations
    • Performance Travel System compatible with MESA Infant Car Seat – direct attachment, no adapters necessary. The VISTA is also compatible with select Chicco, Clek, Cybex, Maxi-Cosi, Nuna, Peg Perego and Graco infant car seats with the required adapters
    • Genuine leather handlebar/bumper bar covers on all VISTA colors. Full grain cow hide leather available in brown and black color. It's REACH certified with no chemicals used in the tanning process. The handlebars are hand stitched onto stroller and will get darker and softer over time. It's also replaceable if it gets ruined.
    • Frame combines aluminum with magnesium for optimal lightweight and durable performance
    • Carbon frame is powder coated, it's matte and less susceptible to scratching
    • Full size reversible toddler seat
    • One-handed, multi-position recline
    • 5-point no-rethread adjustable harness
    • UPF 50+ sunshade with a soft, wrinkle-resistant material
    • Extended canopy on toddler seat include zip out fabric for even more shade
    • Height adjustable canopy to accommodate growing children
    • Canopy locks to keep it in place when you slide it up and down
    • Mesh peek-a-boo window in canopy extension
    • Flap in the front of the canopy can be opened for ventilation
    • Shock-absorbing front & rear suspension
    • Solid polyurethane tires for that classic effortless push
    • Smooth rolling 'no-flat' foam and rubber wheels
    • One-step fold, with or without seat attached
    • Stands on its own when folded
    • Lockable front swivel wheels
    • Rear wheel brakes
    • One-button telescoping handlebar
    • One-hand release, pivoting bumper bar for easy loading
    • An easy to clean, single piece bumper bar
    • X-Large easy-access basket with 30 lb. weight limit
    • Fabrics are removable and washable
    • All-weather protection with included Toddler Seat Rain Shield and Bug Shield

    Bassinet Features

    • Large sleeping area
    • Zip-out, water-repellant inner liner and boot cover are easy to remove and clean keeping baby’s sleeping surface dry and comfortable
    • The back of the Bassinet canopy unzips for additional airflow, and the pop-out sunshade shields your child from harmful UV rays, keeping baby cool and comfortable
    • The perforated mattress pad and vented base allow for added breathability creating a truly comfortable and safe resting space for your baby
    • Depth and ventilation provide a safe overnight sleeping solution
    • Snaps into the Bassinet Stand for a secure and elevated fixture for baby to rest easy (sold separately)
    • Includes Bassinet Bug Shield and Storage Bag

    PiggyBack Features

    • Quick snap on and off attachment
    • Conveniently lifts out of the way when not in use
    • Stroller can fold up with PiggyBack attached
    • Made from natural, eco-friendly wooden material
    • Non-skid surface prevents slipping
    • Weight limit: 55 lbs.

    Specifications

    • Open dimensions: 36”L x 25.7”W x 39.5”H
    • Folded with seat attached: 17.3”L x 25.7”W x 33.3”H
    • Folded without seat attached: 13″ L x 25.7″ W x 32″ H
    • Weight of Frame + Seat: 27 lbs
    • Weight of Frame: 20 lbs
    • Weight of Seat: 7 lbs
    • Weight of Bassinet: 8.8 lbs
    • Bassinet suitable for infants up to 20 lbs, and 25" longToddler Seat suitable from 3 months to 50 lbs

    What's Included:  Frame + Basket, Wheels, Bassinet, Bassinet Bug Shield, Bassinet Storage Bag, Toddler Seat + Canopy, Toddler Seat Rain Shield, Toddler Seat Bug Shield, Bumper Bar and PiggyBack Board.

    Shipping Notes
    • Free Standard Shipping on $100+ Orders to the USA.
    • Except Preorder products are shipped in 48 hours.
    • Delivery to the USA:
    1. Standard Shipping : 3-10 business days
    • If time is of the essence, please consider selecting expedited delivery for faster service.
    Exchange/Return Notes
    • We offer a 30-day return/exchange service after receiving.
    • Final sale items are not eligible for returns or exchanges.
    • To process your return/exchange, please contact us at [email protected]
    • Please click here for more details>>> Return & Exchange Policy
    SKU: 80071076557

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    B
    Blake Lynch
    Natrona Heights, US
    ★★★★★ 5
    A Worthy Touchstone for Anyone Who Wants to Master Unity
    Format: Paperback
    Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
    WAS THIS REVIEW HELPFUL?YesReportShare
    Reviewed in the United States on December 16, 2025
    M
    Mel
    Port Orchard, US
    ★★★★★ 4
    Pretty good beginner book, very user friendly covers Development and Design
    Format: Paperback, Format: Paperback
    I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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    Reviewed in the United States on December 1, 2025
    S
    SkyGuardian
    Birmingham, US
    ★★★★★ 5
    This is a game changer in Unity!
    Format: Paperback
    The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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    Reviewed in the United States on November 15, 2025
    J
    Jason Skillman
    Fort Morgan, US
    ★★★★★ 5
    Great for getting into Unity and mastering it
    Format: Paperback
    Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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    Reviewed in the United States on November 13, 2025
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    Just_A_Reader
    Grantham, US
    ★★★★★ 5
    Code at your own pace to develop great games
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    Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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    Reviewed in the United States on November 15, 2025

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