SKU: 8978844910
nautique aquatic herbicide

nautique aquatic herbicide Navigate Aquatic Herbicide | Granular Pond Weed Killer

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Description

nautique aquatic herbicide Navigate Aquatic Herbicide | Granular Pond Weed KillerNavigate Granular Aquatic Herbicide Key Features of Navigate Granular Aquatic Herbicide : 50 lb. bag 2,4 Dichlorophenoxyacetic acid, dimethylamine salt 46. 8% Herbicide and growth regulator for coontail, spatterdock, milfoil, water lilies, parrot feather, water shield, and bladderwort Gradual release formula the granular form is ideal for spot treating Formulated on specifically treated granules for controlled release in water Granules sink quickly to

Navigate® Granular Aquatic Herbicide

Key Features of Navigate® Granular Aquatic Herbicide :

  • 50 lb. bag
  • 2,4-Dichlorophenoxyacetic acid, dimethylamine salt 46.8%
  • Herbicide and growth regulator for coontail, spatterdock, milfoil, water lilies, parrot feather, water shield, and bladderwort
  • Gradual release formula
  • the granular form is ideal for spot treating
  • Formulated on specifically treated granules for controlled release in water
  • Granules sink quickly to lake or pond bottoms and release the weed controlling active ingredients into the critical root zone area for plant absorption.
  • Click here to view SDS
  • Cannot be shipped to AK, CA, CT, ID, DE, DC, HI, MA, ME, NH, NJ, NY, PR, RI, VT, WA, or Canada
  • The dosage rate of Navigate® Granular Aquatic Herbicide: 28-56 lbs. per acre-foot

Navigate® Granular Aquatic Herbicide/Vegetation Killer is formulated on special heat-treated clay granules that resist rapid decomposition in water, sink quickly to lake or pond bottoms, and release the weed-killing active ingredient into the critical root zone area. Packaged in foil water-resistant bags for better storage and handling while performing applications.

If you own a body of water, you know that aggressive aquatic weeds can quickly become troublesome. Watershield, coontail, spatterdock, stargrass, water lilies, and especially the invasive Eurasian watermilfoil all contribute to clogged intakes, flooding problems, and stagnant mats. Such overgrown vegetation can also rob the water of oxygen and increase sedimentation rates.

With Navigate® Granular Aquatic Herbicide, you have a strong ally. This granular aquatic herbicide targets and destroys some of the most persistent water weeds. Works as both a herbicide and a growth regulator for coontail, spatterdock, and milfoil. Helps suppress other species of difficult aquatic plants, including yellow water lily and bladderwort. The formula's heat-treated attaclay granules not only decompose slowly to provide extended control, but they also sink quickly to get right to the root of the problem.

Navigate® Granular Aquatic Herbicide should not be used in domestic or livestock water supplies. Nor should this product be used in water sources for agricultural sprays or irrigation systems. Application rates vary. One hundred pounds per acre is recommended for treating milfoil.

A maximum of 200 pounds per acre is recommended for resistant plants such as water shield and spatterdock. For best results, use in the spring and early summer. A second application may be necessary for areas of heavy regrowth or for sections that border untreated areas.

Cannot be shipped to AK, CA, CT, ID, DE, DC, HI, MA, ME, NH, NJ, NY, PR, RI, VT, WA, or Canada

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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 8978844910

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Xiaomeng Han
Belleville, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Lexington, US
★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
West Palm Beach, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Lexington, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Belleville, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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