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Description
black rose succulent care Black Rose Zwartkop AeoniumDescription Light Soil Water Hardiness Aeonium Black Rose 'Zwartkop' is a striking succulent with clumps up to 3 feet (90 cm) tall gray brown stems that often branch near their base. The long, bare stems hold large terminal rosettes (up to 8 inches 20 cm in diameter) of very dark purple, almost black leaves. Large conical clusters of bright yellow star shaped blooms. Aeonium leaves bruises very easily, so please expect that there may be some bruises
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Aeonium Black Rose 'Zwartkop' is a striking succulent with clumps up to 3 feet (90 cm) tall gray-brown stems that often branch near their base. The long, bare stems hold large terminal rosettes (up to 8 inches/20 cm in diameter) of very dark purple, almost black leaves. Large conical clusters of bright yellow star-shaped blooms.
Aeonium leaves bruises very easily, so please expect that there may be some bruises on the leaves upon arrival. The bruises are absolutely normal and do no harm to the plant. The plant will quickly produce new leaves to replace the bruised ones.
Plants may be shipped bare root.
See more about How to care for Aeonium Black Rose -
Aeonium loves bright light and can thrive in full-sun to partial shade. This succulent needs at least 6 hours of light daily to maintain its mysterious color.
Well drained, porous soil is recommended.
Actively grows in Spring and Fall.
Black Roses planted in the ground require less watering than container plants, so feel the soil a few inches down near the roots to check for moisture. If it feels completely dry, water deeply.
With water-soluble 10-10-10 fertilizer diluted to half-strength once a month from May through September.
Generally non-toxic to humans and animals.
Propagation by cuttings.
Not cold hardy. - Zone 9a (Minimum 20° F | -6.7° C).
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4.5 ★★★★★
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Product Reviews
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers.
One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4.
Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding.
Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language.
Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more.
It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors!
I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
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Reviewed in the United States on November 17, 2024
★★★★★ 5
Very comprehensive and approachable
Format: Kindle
This e-book covers everything starting from basic general programming concepts and Godot development, going into (relatively) advanced game development programming patterns that are used throughout the industry. It explains not only what the best practices are but why they are used in a simple and understandable way, and provides points of reflection and knowledge testing with quiz sections.
I highly recommend this book for anyone wanting to learn game development as a hobby, anyone interested in learning Godot, and even for anyone trying to learn game programming in general and wanted a simple place to start.
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Reviewed in the United States on June 11, 2024
★★★★★ 2
Not a Scripting Book. Wrong title, should read " Learn Godot for Beginners"
Format: Paperback
The book was not designed to focus on GDscript, it had a snippets for basic game interactions, but was primarily a make a simple game in Godot. I returned it.
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Reviewed in the United States on June 13, 2025