SKU: 92284916013
maxi cosi emma 360

maxi cosi emma 360 Maxi-Cosi Emme 360° Rotating All-in-One Convertible Car Seat

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Description

maxi cosi emma 360 Maxi-Cosi Emme 360° Rotating All-in-One Convertible Car SeatThe Maxi Cosi Emme is an innovative rotational car seat with 360 FlexiSpin technology that allows you to swivel the car seat in all modes of use (rear and forward facing). You can easily get your child in and out of the car with less back strain. Maxi Cosis TensionFix is a patent pending red to green tension sensitive indicator that shows you when your seat belt has tension. Emme 360 evolves with your child as they grow from birth to 10 years.

The Maxi Cosi Emme is an innovative rotational car seat with 360° FlexiSpin technology that allows you to swivel the car seat in all modes of use (rear- and forward-facing). You can easily get your child in and out of the car with less back strain.  Maxi-Cosi’s TensionFix™ is a patent-pending red-to-green tension-sensitive indicator that shows you when your seat belt has tension. Emme 360™ evolves with your child as they grow from birth to 10 years. 


Specifications
  • 360° FlexiSpin rotational seat makes getting your child in and out of the car easier than ever.
  • Soft locks in the base keep the seat steady when buckling and unbuckling.
  • Easy-turn handles make the seat simple to rotate.
  • All-in-One convertible car seat with 3 modes of use: rear-facing (5–40 lbs.), forward-facing (22–65 lbs.), and belt-positioning booster (40–100 lbs.)
  • Designed with an attached connection cord to ensure that the base and seat must be used together when installed.
  • Maxi-Cosi’s TensionFix™  is our patent-pending red-to-green tension-sensitive indicator that shows you when your seat belt has tension.
  • Built-in vehicle belt lock-off arm that helps you get a secure fit during installation.
  • QuikFit 10-position headrest and harness adjust easily when your child advances to the next growth stage.
  • ReclineFit with 5 reclining positions adds to your child’s comfort.
  • ClipQuik™ Magnetic Chest Clip promotes struggle-free buckling for easy in and out.
  • Innovative cup holder design rotates to accommodate sippy cups of various shapes and styles.
  • Both cup holders are removable and dishwasher-safe.
  • PureCosi™ fabrics are made without wool or added fire retardant treatment.
  • All fabrics and cushions are machine-washable and dryer-safe.
  • QuikClean seat pad insert easily removes for fast cleaning (car seat can be used without the insert)
  • Plush, soft materials designed with extra cushioning and support.
  • Harness holders keep the harness out of your way while placing your child in the seat.
  • 1-year warranty.

 

Dimensions & Weight

  • 19" D x 22" W
  • 38 lbs.
  • Rear-facing 5-40 lbs.
  • Forward-facing 22-65 lbs.
  • Belt-positioning booster 40-100 lbs.

 

Shipping Notes
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Exchange/Return Notes
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SKU: 92284916013

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4.4 ★★★★★
Based on 24 reviews
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Guanxiong Xue
West Palm Beach, US
★★★★★ 5
go o o o o
Format: Paperback
go o o o o d
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2014
R
Verified Purchase
Ryan
Cuba, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Charles
Houston, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
C
Verified Purchase
cybereality
Los Angeles, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Omaha, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018

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