SKU: 94712133055
black coral snake plant leaves coming out rotting

black coral snake plant leaves coming out rotting 6'' Snake Plant Black Coral

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Description

black coral snake plant leaves coming out rotting 6'' Snake Plant Black CoralDark, Sword Shaped Leaves with Silver Waves The Black Coral Snake Plant is a striking selection of Dracaena trifasciata (formerly Sansevieria), known for its tall, sword like leaves in deep, almost charcoal green, etched with wavy, silver green horizontal bands. The foliage grows upright in dense clumps, creating a bold, architectural silhouette that looks just as sharp in a modern loft as it does in a cozy home office. This is a plant that feels

Dark, Sword-Shaped Leaves with Silver Waves

The Black Coral Snake Plant is a striking selection of Dracaena trifasciata (formerly Sansevieria), known for its tall, sword-like leaves in deep, almost charcoal green, etched with wavy, silver-green horizontal bands. The foliage grows upright in dense clumps, creating a bold, architectural silhouette that looks just as sharp in a modern loft as it does in a cozy home office. This is a plant that feels sculptural and intentional even when you’ve barely lifted a finger.

Upright, Clumping, and Space-Efficient

Indoors, Black Coral Snake Plant typically matures around 3–4 feet tall with a spread of about 18–24 inches, forming a tight clump of vertical leaves. New shoots emerge from underground rhizomes, gradually thickening the plant rather than sprawling outward, so it occupies a relatively small footprint for the height and drama it delivers. Growth is slow to moderate, which means it retains its shape for years without constant repotting or pruning—perfect for hallways, corners, and areas where you want a tall presence that stays in place.

Flexible Light and Infrequent Watering

One of the biggest perks of Black Coral is its forgiving nature with light. It handles anything from low indoor light to bright, indirect sun, and even some direct sun if it’s acclimated gradually, though intense afternoon rays can scorch the leaves. It generally grows faster and colors more intensely in brighter light, but it remains presentable in dimmer corners where many plants fail to thrive. Plant it in a gritty, well-draining mix—think high-quality potting soil combined with sand, perlite, or cactus mix—so excess water never lingers around the roots.

Watering is where this plant really spoils you. As a succulent-type houseplant, Black Coral prefers its soil to dry almost completely between waterings and will tolerate a bit of benign neglect. In most indoor settings, that means watering roughly every 2–6 weeks, depending on pot size, light, and temperature—less in low light or winter, a bit more in bright, warm rooms. Overwatering is the main way to get in trouble; consistently soggy soil can lead to root rot and fungal issues near the base, so err on the dry side and always use a pot with drainage holes.

Nearly No-Fail Focal Plant for Home or Office

Think of Black Coral Snake Plant as your go-to vertical accent in the “indoor landscape.” Its tall, narrow form slides neatly between furniture, along hallway walls, beside entry tables, or in corners that need height without clutter. Designers love it for offices, lobbies, and bedrooms because it reads clean and modern while tolerating low light and inconsistent care. Like other snake plants, it’s often noted for its air-purifying qualities and long lifespan, making it a brilliant, low-effort investment piece for your space. Do keep in mind that, like other Dracaena trifasciata varieties, it is considered mildly toxic to pets if chewed, so place it where curious cats and dogs aren’t likely to snack on the leaves.

Also known as a Mother-in-Law's Tongue, this plant is on our list for Top 5 Houseplants for Beginners. Botanically referred to as 'Sansevieria Trifasciata Black Coral,' these low-maintenance houseplants boast waxy, sword-like foliage that makes for a perfect vertical element to a space.

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SKU: 94712133055

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B
Blake Lynch
Natrona Heights, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Omaha, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Phoenix, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025
J
Just_A_Reader
San Leandro, US
★★★★★ 5
Code at your own pace to develop great games
Format: Paperback
Creating games isn’t intimidating thanks to this gem of a book. Easy to read and follow, the knowledgeable author makes learning C# fun and helps readers gain confidence, proving even a novice has what it takes to make a game. In addition, the author provides pop quizzes to ensure readers can measure their new-found knowledge before moving onto a new chapter. This hands-on approach is helpful and prevents readers from missing key components. Since my coursework never addressed connecting to the server and pulling data, I found chapter 13 to be of great interest and help. It was interesting to learn what happens behind the scenes and gave me valuable tools to explore, demonstrating this book is advantageous for both novices and professionals. There’s always something new to learn.
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Reviewed in the United States on November 15, 2025

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