SKU: 97920042005
real pictures of monsters

real pictures of monsters Aaahh!! REAL MONSTERS Signed Hand Painted Limited Edition Cel Nickelod– The Cricket Gallery

Sale price$26.24 Regular price$29.16
Save 10%

Pay in installments of $7.29 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Sep 3 - Sep 8

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

real pictures of monsters Aaahh!! REAL MONSTERS Signed Hand Painted Limited Edition Cel Nickelod– The Cricket GalleryOne of a Kind Hand Painted Animation Production Cel "Trio of Terror" Fabulous Image! Edition of 300 Ickis, Oblina, Krumm The Cel is on a Reproduction Background Nickelodeon Studios Certificate of Authenticity (COA) Nickelodeon Klasky Csupo Seal Embossed on the Cel Please note the the cel you are receiving will be a different number than the one shown. Cel Size: 12 Field (10. 5" x 12"). It is unmatted and unframed. The cel you are bidding on is a

  • One-of -a-Kind Hand Painted Animation Production Cel
  • "Trio of Terror"
  • Fabulous Image!
  • Edition of 300
  • Ickis, Oblina, Krumm
  • The Cel is on a Reproduction Background
  • Nickelodeon Studios Certificate of Authenticity (COA) 
  • Nickelodeon/Klasky Csupo Seal Embossed on the Cel
  • Please note the the cel you are receiving will be a different number than the one shown.

Cel Size: 12 Field (10.5" x 12").  It is unmatted and unframed. The cel you are bidding on is a different edition number than the one shown.


Aaahh!!! Real Monsters is an American animated television series about adolescent monsters in training, developed by Klasky Csupo for Nickelodeon. The show ran for four seasons on Nickelodeon's main United States cable channel and was rerun on Nicktoons Network until 2006.
The show focuses on three monsters in particular (Ickis, Oblina, and Krumm) who attend a school for monsters under a city dump and learn to frighten humans. Many of the episodes revolve around the monsters making it to the surface in order to perform "scares" as class assignments. The show takes place in a landfill near New York City, in Newark, New Jersey.
Ickis
Ickis is the son of the legendary monster Slickis, a fact that has left him with a bit of an inferiority complex. He is short and magenta, with long ears and feet that look like jester shoes. Because of this, his scares often fail when he is mistaken for a rabbit. Ickis has the ability called "looming," which allows him to inflate himself to an enormous size, though he has some difficulty accomplishing this feat consistently. Ickis is a student at the Monster Academy, a boarding school for young monsters learning to scare. Ickis initially wore glasses in the episode "Monsters, Get Real," but this character trait was soon dropped.
Krumm
Like the rest of his family, Krumm's eyeballs are not attached to his body. Thus, he is usually seen carrying them in his hands, though if he requires the use of both hands, he can carry his eyes delicately in his mouth. His most valuable tool in scaring is his overwhelming armpit stench. He tends to be more gluttonous than his companions, and he has acrophobia, the fear of heights.
Oblina
Oblina comes from a wealthy monster family, and is considered to be The Gromble's best student. She is shaped like a black and white candy cane. One of her favorite methods of scaring humans is reaching within herself and pulling out her internal organs, and she also has considerable talent for shapeshifting into far more terrifying forms than her default. She also has the ability to induce nightmares in humans, by sticking a finger in their ear and tickling them while they sleep.

Klasky Csupo, Inc. (pronounced "Class-key Chew-po") is a multimedia entertainment production company located in Los Angeles, California, founded by artist/producer, Arlene Klasky and animator, Gábor Csupó.
Klasky-Csupo was started in 1982 in the spare bedroom of a Los Angeles apartment where Klasky and Csupo were living while married. Klasky-Csupo's first major work came in 1989, when they became the 'animation house' for the first three seasons of The Simpsons (after which Film Roman took over in 1992), Klasky-Csupo had already produced the animated pilots for The Simpsons, as sketches on The Tracey Ullman Show.  In 1991, Klasky-Csupo began producing Rugrats, an animated show for Nickelodeon.  Their next major series was Duckman for the USA Network. The show revolved around the home life and adventures of a dim-witted and lascivious private detective duck named Eric Duckman. The series ran from 1994 to 1997.  During the same time Nickelodeon released Klasky-Csupo's second Nicktoon series, Aaahh!!! Real Monsters. During this time Klasky Csupo ended production on Rugrats. However K-C produced three new Rugrats specials between 1995 and 1996. The specials were so successful that the series was revived in 1997.  After Duckman was cancelled in 1997, Klasky-Csupo began producing The Wild Thornberrys for Nickelodeon. The cartoon, premiering in 1998, revolved around a girl who could talk to animals.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 97920042005

Discover Niche Categories That Outsell real pictures of monsters

Top-Converting Item to Boost Your Average Order

4.3 ★★★★★
Based on 8 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
M
Mick Charles Beaver
Natrona Heights, US
★★★★★ 2
would have been better as a blog
Format: Paperback
First off, I have read over half of this book, but ultimately decided to put it down because it had a low signal-to-noise ratio. If the second half is filled with magic, I apologize in advance. What I liked: * The author is very honest. He does not shy away from discussing his failures (and successes). * The postmortem on the game "Life of Pixel" was especially good. * Interviews from various indie studios are sprinkled throughout. What I did not like: * A number of pieces of information were already out-of-date. This makes me think that the concepts should have been discussed at a higher level. For example, specifics about game engine costs are discussed. These numbers have changed since E3 of this year. Definitely recheck any information before formulating a plan based on the book's recommendations. * The indie studio interviews are a wasted opportunity in that they each interview has the same set of questions. It's like a questionnaire was sent out via email and the responses were pasted into the book. * When discussing commercial options, such as engines or other software packages, blurbs once again appear to be cut-and-pasted (this time verbatim from the package's web site). * Some of the advice is too broad and too light. For example, when writing about how to create a press release, the author discuss how to write in the active voice. I'm frankly not looking for writing tips in my Indie Game Developer Handbook. * The book is filled with tons of web links. My paperback copy was not so useful here. I ultimately left the book with the impression that the information would have been much better in the form of a blog. The author could have really gone in depth with the parts of the book that shined while keeping the surveys of topics in a form that serves them better (i.e. web links on the web).
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 28, 2015
M
Verified Purchase
Meridian
Waukegan, US
★★★★★ 5
Helpful information and Questions to consider
Format: Paperback
As a writer of science fiction and fantasy I had already looked into the physical aspects of the worlds I was creating, but I quickly realized I needed to include society and culture in the worldbuilding. I started a search for information, questionairres, or guidelines to use and found very little that would be helpful to me as a writer. Until I came across this book. It's exactly what I needed. It touches on multiple aspects of beliefs and practices and asks questions to help you think through what you want for your worlds, even if it's mostly backgroud. A very useful tool.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 26, 2024
A
Verified Purchase
Amazon Customer
Battle Creek, US
★★★★★ 3
Great Value for Book
Format: Paperback
Substantially cheaper than Barnes and Noble! Good read. Got alot of ideas! Hint ALWAYS check online for a cheaper price typically i he found books 35 to 50 % cheaper.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2025
L
Verified Purchase
laughingant
Louisville, US
★★★★★ 5
Good book
Format: Hardcover
Well-written and a great read for children who are fans of the animated series.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 24, 2026
M
Verified Purchase
Matt
Chelsea, US
★★★★★ 5
Great for my 1st grader
Format: Hardcover
It’s a good story, well illustrated and easy to read. My daughter enjoyed it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 27, 2025

recommand products