SKU: 98711888714
cybex 360 car seat newborn

cybex 360 car seat newborn Cybex

Sale price$25.35 Regular price$28.17
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Description

cybex 360 car seat newborn CybexCybex Callisto G Select 360 Rotating All in One Convertible Car Seat Quick to install and 37% safer in a crash*, the Callisto G 360 Select pairs advanced safety with convenience. With 360 rotation and secure one time installation, its designed to simplify every stage of the journey. Product Details 37% SAFER IN A CRASH*: The SafetyAssure Protection System features a reinforced steel frame, Anti Rebound Base with SecureFix360 Tether, and Linear Side

Cybex Callisto G Select 360° Rotating All-in-One Convertible Car Seat

Quick to install and 37% safer in a crash*, the Callisto G 360 Select pairs advanced safety with convenience. With 360° rotation and secure one-time installation, it’s designed to simplify every stage of the journey.

Product Details

  • 37% SAFER IN A CRASH*: The SafetyAssure Protection System features a reinforced steel frame, Anti-Rebound Base with SecureFix360 Tether, and Linear Side-Impact Protection.
  • 360° ROTATION: Rotate the seat toward the car door for easy boarding. Works in multiple recline positions, rear and forward-facing.
  • INSTALLATION IN SECONDS: SafeLock System simplifies setup—just tether, route, click, and go for a secure, worry-free fit.
  • ALL-IN-ONE CONVERTIBLE SEAT: Grows with your child from rear-facing to forward-facing to booster—built to last from birth to around age 10.
  • REDUCES REBOUND MOVEMENT: The Anti-Rebound Base and SecureFix360 Tether work together to limit seat movement and absorb crash forces in both rear and forward-facing positions.
  • EXTRA PROTECTION IN THE EVENT OF A SIDE COLLISION: Linear Side-Impact Protection helps manage crash forces and reduce the impact on your child.
  • FIRE-RETARDANT CHEMICAL-FREE FABRIC: Made with naturally flame-resistant fabrics that meet federal safety standards—without added chemical treatments.
  • GREENGUARD GOLD CERTIFIED: Ensures lower chemical emissions, contributing to healthier air quality around your child.
  • GROWS WITH YOUR CHILD: 12-position adjustable headrest with no-rethread harness ensures a secure fit as they grow, while the infant seat pad provides proper support up to 11 lb.
  • AIRFLOW FOR A MORE COMFORTABLE RIDE: In-shell air ventilation with a perforated shell promotes airflow to help keep your child cool and comfortable.
  • EASY ACCESS FOR DRINKS AND SNACKS: Integrated, removable cup holders are dishwasher-safe for hassle-free cleaning.
  • CLEAN-UP MADE SIMPLE: Machine-washable fabrics make it easy to handle spills, crumbs, and everyday messes.

Car Seat

  • Measurements Assembled: 21.7"L X 19.5"W X 25.5"H
  • Car Seat Weight: 33.5 lbs

Materials/Fabric Content

  • Seat: Cover: 78% Polyurethane Foam Pad, 22% Polyester Fiber

Recommended Usage

  • Birth to 120 lbs

Specifications:

  • Age Range: from newborn up to approx.10 years
  • Child Height: max 57"
  • Child Weight: from 4 lbs. up to 120 lbs.
  • Group: All-In-One Convertible Seat
  • GREENGUARD Gold Certified
  • Fire Retardant Chemical Free Fabric

37* Safer In A Crash*

The Callisto G 360 Select is engineered for safety from day one through the booster years. Featuring our SafetyAssure Protection System, it’s 37% safer in a crash* – with a reinforced steel frame, Anti-Rebound Base with SecureFix360 Tether, and Linear Side-Impact Protection.
 
Effortlessly rotate the seat 360° in any recline position for smooth ins and outs, and enjoy the convenience of our SafeLock™ One-Time Installation system, designed to secure the seat in seconds.
 
Accommodating children from 4 to 65 lbs. in harness mode and up to 120 lbs. as a booster, the Callisto G 360 Select is built to grow with your child and protect every mile of the journey.

 

Care Instructions:

  • Infant Insert: Hand Wash Only. Drip Dry. Do Not Iron.
  • Seat Cover: Machine wash fabric covers separately in cold water, delicate cycle. Do Not Bleach. Drip Dry.
  • Two integrated removable cupholders: Dishwasher safe

Compatible with:

  • Callisto G 360 Sun Canopy

*Based on head and chest injury metrics as compared to the same seat without these features

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 98711888714

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4.5 ★★★★★
Based on 8 reviews
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Product Reviews
D
Verified Purchase
David Taylor
Battle Creek, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 4, 2019
L
Verified Purchase
L. Hall
Pawtucket, US
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 24, 2019
W
Verified Purchase
W. Vincent
Houston, US
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 11, 2018
C
Verified Purchase
Catboy
San Leandro, US
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
C
Verified Purchase
Christina
Cuba, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 8, 2019

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