lime green satin dress Lime butterfly satin dress – osomodest
SKU: 85363634081
lime green satin dress

lime green satin dress Lime butterfly satin dress – osomodest

Sale price$19.22 Regular price$21.35
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Size: 4

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Ships within 48 hours · Estimated delivery Jul 6 - Jul 11

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Description

lime green satin dress Lime butterfly satin dress – osomodestStunning butterfly satin dress with 3 4 length sleeves and inside belt to tie around waist creating the butterfly effect. Perfect for dressy events. Size Guide: If your height is between If your height is between (m and cm) (feet and inches) Size 52: below than 1m55 Below than 52 Size 54: 1m55 and 1m62 52 and 53 Size 56: 1m62 and 1m67 53 and 55 Size 58: 1m67 and 1m72 55 and 57 Size 60: 1m72 and 1m80 57 and 58 Size 62: More than 1m80 More than 58 FAQ;

Stunning butterfly satin dress with 3/4 length sleeves and inside belt to tie around waist creating the butterfly effect.

Perfect for dressy events.



Size Guide:

 If your height is between      If your height is between        

(m and cm)                                (feet and inches)   

Size 52: below than 1m55            Below than 5′2

Size 54:  1m55 and 1m62              5′2 and 5′3 

Size 56:  1m62  and 1m67            5′3 and 5′5

Size 58: 1m67 and 1m72              5′5 and 5′7 

Size 60:   1m72 and 1m80           5′7 and 5′8 

Size 62:   More than 1m80          More than 5′8 



FAQ;

 What is your return policy?

Can I return an item?

If you've changed your mind and want to return an item, you have 14 days from the date of purchase to return your item(s) and claim store credit.

In-line with our returns policy, your item(s) needs to be:

  • Unworn
  • In its original packaging (with the tags)
  • In a resaleable conditionWith its proof of purchase 

 

​Get in contact with our customer service agents as soon as possible (via email/instagram) and we will assist you further on the process. 

 

Can I exchange an item:

If you have ordered the wrong size or colour in an item you can contact customer service for an exchange in line with the exchange policy. In-line with our exchange policy, your item(s) needs to be:

  • Unworn
  • In its original packaging (with the tags)
  • In a resaleable conditionWith its proof of purchase 

Exchanges and returns are permitted but please note shipping charges are 100% non refundable in cash or credit.

 

If you opt for an exchange of a more expensive item(s) you will have to pay the difference including any shipping charges that apply.

 

If you have any further questions that are not addressed here, check out our FAQ page for more information. 

 

If you still need guidance, please contact customer service:

Instagram: @osomodest

Email: [email protected] 



Delivery:
  •  UK: starting from £4.99 (estimated delivery time 2-5 working days)
  • UK: Guaranteed next day delivery before 1pm £9.99 
  • Europe: starting from £15 (estimated delivery time 5-10 working days)
  • USA, Canada, Australia + rest of the world: starting from £25.00 (estimated delivery time 7-14 working days) 

 

Exchange/returns information can be found on the FAQs section.



Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 85363634081

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4.4 ★★★★★
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R
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robert thompson
Belleville, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Lowell, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Battle Creek, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Lowell, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
Charlottesville, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023

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