SKU: 58952944121
two pokemon cards

two pokemon cards Base Set 2 Complete Master Set (130/130) 2000| TradingCardSets.Com

Sale price$20.05 Regular price$22.28
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Description

two pokemon cards Base Set 2 Complete Master Set (130/130) 2000| TradingCardSets.ComUp for sale is a rare and highly sought after item a complete master set of Pokmon Card Base Set 2 from the year 2000! This set is a must have for any serious Pokmon card collector, as it includes all 130 cards from the set, including rare and powerful cards like Charizard, Blastoise, and Venusaur. Includes 130 cards total, all possible holographic, rare, common, and uncommon Base Set 2 cards. Base Set 2 was the fourth set of cards to be released, and

Up for sale is a rare and highly sought-after item - a complete master set of Pokémon Card Base Set 2 from the year 2000! This set is a must-have for any serious Pokémon card collector, as it includes all 130 cards from the set, including rare and powerful cards like Charizard, Blastoise, and Venusaur. Includes 130 cards total, all possible holographic, rare, common, and uncommon Base Set 2 cards. 

Base Set 2 was the fourth set of cards to be released, and is a compilation of different Pokémon and artworks from the Base Set and Jungle Set. The symbol for this set resembles a number 2 with a Pokéball in the center. There are 130 cards total in Base Set 2. Base Set 2 was originally released in February of 2000. 

The Base Set 2 was the follow-up to the original Base Set and was released in 2000. It features classic Pokémon characters from the first generation, and the cards are highly valued for their nostalgic and collectible appeal. This complete set is in excellent condition, with all cards stored and shipped carefully and meticulously in an included side-load binder!

The set includes a wide variety of cards, from common to rare, and features artwork and designs unique to the Base Set 2. Whether you're a long-time collector or a newcomer to the world of Pokémon cards, this complete set is sure to be a prized addition to your collection.

Don't miss your chance to own this rare and valuable item - buy now and add the Pokémon Base Set 2 Complete Set (130/130) to your collection today!

All cards are authentic, official Pokémon TCG (Trading Card Game) Cards. All cards are in English. All cards are raw (ungraded) unless otherwise stated. Card conditions in this particular set range from Near Mint to Moderately Played. Cards are carefully stored and shipped protected in an included high-quality side load binder. Send us an e-mail at [email protected] or use the chat feature to ask for photos of the complete set for sale or any individual cards! We sell a large number of sets and the set in the photographs may be a set that we previously sold and not the exact cards for sale! For more information be sure to check our Frequently Asked Questions (F.A.Q.) section! 

Base Set 2 Complete Master Set (130/130) 2000 Card List:

1/130 Alakazam

2/130 Blastoise

3/130 Chansey

4/130 Charizard

5/130 Clefable

6/130 Clefairy

7/130 Gyarados

8/130 Hitmonchan

9/130 Magneton

10/130 Mewtwo

11/130 Nidoking

12/130 Nidoqueen

13/130 Ninetales

14/130 Pidgeot

15/130 Poliwrath

16/130 Raichu

17/130 Scyther

18/130 Venusaur

19/130 Wigglytuff

20/130 Zapdos

21/130 Beedrill

22/130 Dragonair

23/130 Dugtrio

24/130 Electabuzz

25/130 Electrode

26/130 Kangaskhan

27/130 Mr. Mime

28/130 Pidgeotto

29/130 Pinsir

30/130 Snorlax

31/130 Venomoth

32/130 Victreebel

33/130 Arcanine

34/130 Butterfree

35/130 Charmeleon

36/130 Dewgong

37/130 Dodrio

38/130 Dratini

39/130 Exeggutor

40/130 Farfetch'd 

41/130 Fearow

42/130 Growlithe

43/130 Haunter

44/130 Ivysaur

45/130 Jynx

46/130 Kadabra

47/130 Kakuna

48/130 Lickiting

49/130 Machoke

50/130 Magikarp

51/130 Magmar

52/130 Marowak

53/130 Nidorina

54/130 Nidorino

55/130 Parasect

56/130 Persian

57/130 Poliwhirl

58/130 Raticate

59/130 Rhydon

60/130 Seaking

61/130 Seel

62/130 Tauros

63/130 Wartortle

64/130 Weepinbell

65/130 Abra

66/130 Bellsprout

67/130 Bulbasaur

68/130 Caterpie

69/130 Charmander

70/130 Cubone

71/130 Diglett

72/130 Doduo

73/130 Drowzee

74/130 Exeggcute

75/130 Gastly

76/130 Goldeen

77/130 Jigglypuff

78/130 Machop

79/130 Magnemite

80/130 Meowth

81/130 Metapod

82/130 Nidoran F

83/130 Nidoran M

84/130 Onix

85/130 Paras

86/130 Pidgey

87/130 Pikachu

88/130 Poliwag

89/130 Rattata

90/130 Rhyhorn

91/130 Sandshrew 

92/130 Spearow

93/130 Squirtle

94/130 Starmie

95/130 Staryu

96/130 Tangela

97/130 Venonat

98/130 Voltorb

99/130 Vulpix

100/130 Weedle

101/130 Computer Search

102/130 Imposter Professor Oak

103/130 Item Finder

104/130 Lass

105/130 Pokémon Breeder

106/130 Pokémon Trader 

107/130 Scoop Up

108/130 Super Energy Removal

109/130 Defender

110/130 Energy Retrieval

111/130 Full Heal

112/130 Maintenance

113/130 PlusPower

114/130 Pokemon Center

115/130 Pokedex

116/130 Professor Oak

117/130 Super Potion

118/130 Bill

119/130 Energy Removal

120/130 Gust of Wind

121/130 Poke Ball

122/130 Potion

123/130 Switch

124/130 Double Colorless Energy

125/130 Fighting Energy

126/130 Fire Energy

127/130 Grass Energy

128/130 Lightning Energy

129/130 Psychic Energy

130/130 Water Energy

Disclaimer: Please note that while the images shown on our listings are not pictures of the exact cards in each set. You will receive one of each of the cards shown in the photos, but the cards received will not be the exact cards pictured. These images are from previously sold sets and serve as a reference. Every card is unique and the actual cards you receive may vary from those shown in the images. We adhere to card condition guidelines and are committed to transparency in our descriptions and titles. For additional peace of mind, we welcome requests for front and back close-ups of any specific cards prior to your purchase. By placing an order, you acknowledge and agree to these terms.

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Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 58952944121

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M
mohammed
Battle Creek, US
★★★★★ 5
We need more people like Ross!
Format: eTextbook
Ross work is must-read for people who are enthusiasts about security or professionals in the field.
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Reviewed in the United States on December 28, 2021
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Znapp
Whiting, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
New York, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
Fort Morgan, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
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Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Massapequa, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025

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