SKU: 56565872612
storage box for pokemon cards

storage box for pokemon cards PU Leather Card Box with Dice Tray

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Description

storage box for pokemon cards PU Leather Card Box with Dice TrayCard Storage Box Description This PU leather card storage box keeps your favorite cards and dice safe and secure. Featuring a removable dice tray and durable PU leather exterior, it's perfect for Magic: The Gathering, Pokmon, Dungeons & Dragons, and other collectible card or tabletop games. A soft interior protects cards from scratches, while a magnetic closure keeps everything secure while traveling. Whether you're preparing for a tournament,

Card Storage Box Description

This PU leather card storage box keeps your favorite cards and dice safe and secure. Featuring a removable dice tray and durable PU leather exterior, it's perfect for Magic: The Gathering, Pokémon, Dungeons & Dragons, and other collectible card or tabletop games. A soft interior protects cards from scratches, while a magnetic closure keeps everything secure while traveling.
Whether you're preparing for a tournament, organizing your collection, or taking your cards to a Dungeons & Dragons event, this card box offers practicality, protection, and a premium look.

Product Specifications

  • Material: Premium PU leather shell + soft lining
  • Closing: Magnetic flap for secure protection
  • External Dimensions: 165 × 102 × 123 mm
  • Bare Card Capacity: Approximately 270 cards
  • Single Card Sleeve Capacity: Approximately 130 cards
  • Card Film + Card Sleeve Capacity: Approximately 115 cards
  • Card Sleeve + Card Case Capacity: Approximately 95 cards
  • Triple Card Sleeve Capacity: Approximately 80 cards
  • Included Compartment: Separate dice storage compartment for multiple DND dice, chips, or small accessories

Highlights

🎲 Two-in-One Card and Dice Storage: Dedicated drawer-style storage dice tray for easy storage of DND dice or chips
🛡️ All-round Protection: Durable PU leather exterior and soft, scratch-resistant interior ensure your cards remain intact
🧲 Magnetic Closure: Dual magnets for secure and convenient opening and closing
📦 Large Capacity: Supports a variety of card combinations to meet your collection and gaming needs.
✨ Multi-Purpose: Suitable for storing MTG, Pokémon, Dungeon & Dragons, Yu-Gi-Oh!, and other board game cards and accessories.

Use Cases

🏆 Tournaments and Parties: Carry your cards and dice with you, always ready for play.
🎁 Collection and Display: Keep your cards organized and protected.
🎲 Role-Playing and Board Games: For Dungeon & Fighter and other board games, carry a deck of cards and dice, all in one box.
🎄 Perfect Gift: The perfect holiday gift for any Magic: The Gathering, Pokémon, or Dungeons & Dragons player.

PU Card Box FAQ

1. What games is this PU Card Box compatible with?
The PU Card Box works with virtually any trading card or tabletop game — MTG, Pokémon, Yu-Gi-Oh!, DnD, and more. It holds up to 270 unsleeved cards or around 80 triple-sleeved cards, so it covers most standard deck sizes. The built-in dice tray also makes it a great all-in-one solution for DnD and board game sessions.
2. Can the PU Card Box hold both cards and dice at the same time?
Yes — that’s one of its best features. The PU Card Box includes a dedicated drawer-style dice tray that sits separately from the card storage area. You can store a full deck of cards and a set of DND dice in the same box without them interfering with each other. Perfect for game nights where you need everything in one place.
3. Is the PU Card Box durable enough for travel?
Absolutely. The PU Card Box features a tough PU leather exterior, a soft scratch-resistant interior lining, and a dual-magnet closure that keeps the lid firmly shut on the go. It’s designed to protect your cards and dice during transport — whether you’re heading to a tournament, a friend’s place, or a game store event.
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SKU: 56565872612

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4.5 ★★★★★
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Lori T. Sly
New York, US
★★★★★ 4
Helpful, but not as good as "Story" by same author, and it disses certain genres
Format: Hardcover
This book contains a lot of helpful information on how to write dialogue. It's dense with dialogue analysis and insights, tough to take in by just reading it through once. But it is helpful. McKee covers the three dialogue tiers (said, unsaid, unsayable) as well as how dialogue ties into story turning points and scene conflict type. I still have lots of practice ahead of me to figure out how best to do this in my story. I will definitely use his advice as a guide. He understands dialogue at a much deeper level than I do. However, many of McKee's dialogue examples did not speak to me. While I liked reading the dialogue examples for Breaking Bad, 30 Rock, The Sopranos, Frasier, A Raisin in the Sun, and The Great Gatsby, and agreed they were good, I disliked the dialogue from Shakespeare, Elmore Leonard, Sideways, Fraulein Else, and Lost in Translation. McKee says fine dialogue turns the reader/audience into a mind reader; I guess I'm not interested in movies which expect me to be as much of a mind reader as those latter examples did. I totally missed the subtext of the dialogue in those until he explained it to me as an aside. And that's after I already saw most of those movies! If I have to guess what every character means with every line, that's too much work and too little entertainment for me. Maybe mystery lovers liked the dialogue in "Lost in Translation"; I'm not a mystery lover. McKee quoted one novelist as saying that the crux of good writing is to, "Make em laugh, make em cry, make em wait." Lost In Translation and its dialogue did none of that for me. The subtext was so confusing and subtle that I lost interest in the movie. I can't even remember what it was about anymore, only that it won some award and I had no clue why. McKee says that with rare exceptions, a scene should never be outwardly and entirely about what it seems to be about. Dialogue should imply, not explain, its subtext. An ever-present subtext is the guiding principle of realism. Nonrealism, on the other hand, employs on-the-nose dialogue in all its genres and subgenres: myth and fairytale, science fiction and time travel, animation, the musical, the supernatural, Theatre of the Absurd, action/adventure, farce, horror, allegory, magical realism, postmodernism, dieselpunk retrofuturism, and the like. It's a bit unclear how, if at all, anyone writing in any of these "nonreal" genres should take his dialogue advice. It seems to me that even sci fi scenes need some good dialogue with subtext to be engaging. With McKee, all the accolades go to what is implied and unsaid over what is said. I agree that subtext matters, but for me, he's out of proportion with how much it matters to most people and how hard audiences are willing to work to discover the intended subtext. Also, memorable spoken character lines can elevate movie themes and characterization like nothing else. In the end, I think this book is geared more toward writers who want other advanced writers as their audience rather than the average reader or movie watcher. And McKee admits it is definitely not geared toward sci fi, fairytales/myths, action/adventure, horror or allegory. It's almost as if he's saying those genres can't have excellent dialogue. I disagree. But it was still a helpful book to read, and one I will be thinking about and trying to more fully understand for a long time. McKee understands how character's subconscious drives can deepen what they say or avoid saying, and how dialogue interacts with many other aspects of a story to make it all work together.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 12, 2019
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Ray Pryor
Los Angeles, US
★★★★★ 5
Amazing.
Format: Kindle
Just like a good movie, the first 10 pages = mind blown. Wow, such really, really good material here. If you're new, this will help you a ton. If you're experienced, this book will help you realize WHY great dialogue is so great, enabling you to create the magic again and again. I love how McKee covers several medias ( screen, theater, novel ) but still stays true and clear on the concept. A virtual masterclass on the subject. One of the best screenwriting books out there, and Yes, it's well worth all the hype.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 18, 2017
K
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Kindle Customer
Lake Worth, US
★★★★★ 5
So to speak
Format: Kindle
Previews did not show the Table of Contents, but it is worth searching the web for. The coverage includes practical techniques as well as case studies. Notes cover titles on topics over several decades. This book has four parts about what dialogue is, how it can mended, and how it can be created and designed. Trialogue, the third thing through which a pair of characters channel conflict in conversation, is an interesting concept because it overlaps social networks or media and comms devices; it is also looked at historically. Dialogue is reportedly the quickest way to fix a narrative text since it appeals to intuition. Those levels of depth are what the book is about. They can be found in first person voice. The approach could easily fill a site on the order of tropes for favorite titles, but for deconstruction and revision, which are also relevant to works in progress. It talks about finding characters in the dark, though not necessarily from the milieu, unless it were compressed and made to transfer meaning like in poetry, but reflexive so that it is symmetrical to the characters or human nature. If there is a boundary to be found, then this method is going to hit the lines to find out what happens then. The impact on the rest of the narrative elements is discussed. This extends back through the early philosophers, through tragedy, the merging of European roots into English, and the study of personalities to contemporary customs. Voice is plot.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 12, 2017
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cf otto
Port Orchard, US
★★★★★ 5
ONE OF THE TWO BEST BOOKS ON SCREENWRITING
Format: Hardcover
Probably the best book on screenwriting ever (besides Egri), though there is also much here for the novelist and playwright. I am a professional TV writer, of long-standing (35 years), and I can tell you I used this book to figure out how to fix the problems of a complex pilot I'm writing; the author truly " guided me home." And lest you think I'm a McKee sycophant, I am not. I found little in STORY for me. The only thing I disagree with in DIALOGUE is that the author sells his own work short: it isn't just for those who are "lost" in their writing, like me, and the student, it's for anyone who writes fiction for a living, in any form, no matter how much experience they have. It's that good.
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Reviewed in the United States on October 14, 2016
S
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Seeley James
Belleville, US
★★★★★ 5
McKee’s best
Format: Kindle
More relevant than STORY, more useful on a daily basis. This is the book I recommend to all beginning writers. I’ve now read it three times and will read it at least three more. I learn, relearn, and remember bits and pieces each time. It is one of three books that has made me the greatest writer of all time.* *my opinion, anyway.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on June 5, 2023

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