SKU: 86467497471
15mm pedal wrench

15mm pedal wrench Unior Pedal Wrench

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Description

15mm pedal wrench Unior Pedal WrenchThe thin wrench for when the modern wrench will not fit Modern carbon cranks pull the spider closer to the pedal spindle face every generation. Some current road cranks leave less than 5 mm of clearance between the back of the wrench flats and the inboard edge of the crank arm. A chunky pedal wrench will not seat against the flats squarely in that space; it catches the crank arm and engages the flats at an angle, where it rounds them under the first

The thin wrench for when the modern wrench will not fit

Modern carbon cranks pull the spider closer to the pedal-spindle face every generation. Some current road cranks leave less than 5 mm of clearance between the back of the wrench flats and the inboard edge of the crank arm. A chunky pedal wrench will not seat against the flats squarely in that space; it catches the crank arm and engages the flats at an angle, where it rounds them under the first hard pull.

The 1610/2 is 5 mm thick. The drop-forged body fits where the chunkier wrenches will not, and it does so without giving up the leverage of a 340 mm handle. This is the wrench shop mechanics keep on the bench specifically for carbon road bikes that show up with the previous wrench's tooth marks already on the flats.

What “low profile” buys you

Two outcomes that make the thin profile load-bearing:

  • Square contact across the full face of the flats. A wrench that seats flush distributes the load across both wrench flats instead of concentrating it on the outer corners. Even at the install-removal extreme of 60–80 Nm, the flats stay sharp.
  • Access on cranks where the standard wrench gives up. Some premium road cranks need a wrench thinner than the standard pedal-wrench profile to engage the flats at all. The 1610/2 is the answer when the standard pedal wrench bottoms out against the crank before reaching the flats.

The 5 mm thickness comes with a tradeoff: the wrench is one-piece steel without a rubberized handle. People who have been in the bike game for a while tend to prefer this. The drop-forged body transmits full hand force into the pedal instead of absorbing it through grip foam.

Compatibility

The 1610/2 fits any pedal with 15 mm wrench flats, including the tight-clearance carbon road cranks the chunkier wrenches will not reach. For pedals with hex-only engagement, see the Speed Pedal Wrench 6mm or 8mm.

Specs

  • Length: 340 mm
  • Thickness: 5 mm
  • Opening size: 15 mm × 2 (one each end)
  • Material: Drop-forged steel, heat-treated through the body
  • Finish: Trivalent chrome plated per ISO 1456:2009
  • SKU: 1610/2

Built in Zreče, Slovenia

Unior has been forging hand tools in Zreče since 1919, and is the official technical partner of multiple World Tour and downhill teams. The drop-forging is what makes the 5 mm body strong enough to carry 80 Nm of break-loose torque without flexing. A stamped wrench at 5 mm would bend at the openings; the forged grain orientation runs along the lever arm, which is why this wrench fits where a thicker stamped one would have to.

Pro tip from our mechanics

The 1610/2 is what we reach for on bikes with carbon cranks. Before forcing the wrench against the flats, check that it seats flush across both faces; if it sits at an angle, the wrench is engaging on a corner of the flats and will round them on the first pull. Our pedal guide covers when to use the low-profile wrench and when to reach for the longer-handle Pro version: How to install and remove bike pedals →

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SKU: 86467497471

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Ryan
Whiting, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
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Charles
Lake Worth, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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Verified Purchase
cybereality
Cuba, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Waukegan, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Alexandria, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019

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