SKU: 36559731214
4 seasons tent

4 seasons tent CrossBow 2 Four-Season – SlingFin

Sale price$25.35 Regular price$28.17
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Description

4 seasons tent CrossBow 2 Four-Season – SlingFinThe CrossBow was just named "BEST 4 SEASON TENT OVERALL" by CleverHiker and "BEST ALL AROUND LIGHTWEIGHT 4 SEASON TENT" by Adventure Alan & Co.! The CrossBow Four Season is our lightest four season tent and a personal favorite of the SlingFin crew. It's the most versatile tent in our entire lineup, and performs year round in just about any conditions. Our patented WebTruss plus the recent addition of DAC's 10. 65mm PL poles give the CrossBow one of

The CrossBow was just named "BEST 4-SEASON TENT OVERALL" by CleverHiker and "BEST ALL-AROUND LIGHTWEIGHT 4 SEASON TENT" by Adventure Alan & Co.!

The CrossBow Four-Season is our lightest four-season tent and a personal favorite of the SlingFin crew. It's the most versatile tent in our entire lineup, and performs year-round in just about any conditions. Our patented WebTruss plus the recent addition of DAC's 10.65mm PL poles give the CrossBow one of the best strength-to-weight ratios of any tent on the market. 
 

Despite its weather worthiness, the CrossBow's minimum weight can get as low as 3lb 15.6oz by switching the WebTruss out for the included DAC twist clips (4lb 2oz minimum weight with the WebTruss), and weighs only 5lb 2oz all-in, including enough stakes and guylines for all the external guy points.

With a breathable nylon canopy and numerous venting options, the CrossBow Four-Season protects its occupants against spindrift and dust while keeping condensation to a minimum. The CrossBow Four-Season is perfect for backcountry ski tours, alpine climbing, and river trips of all varieties. Because of the dust-proof canopy fabric and excellent wind resistance, the CrossBow Four-Season also makes a fantastic tent for desert camping.

Want a breezier experience in warmer weather that still provides bug protection and ample strength? The updated CrossBow Mesh Body accessory swaps out your ripstop inner tent for an airy mesh one that's still compatible with both the WebTruss or DAC twist clips, making your CrossBow a true year-round quiver killer.

Thanks to the WebTruss, the CrossBow pitches easily in high winds. Unlike pole sleeves, which can lead to pole breakage during the pitching process in windy conditions, the WebTruss allows you to fully set up and tension the pole structure before clipping the tent body to the poles. This system provides much more strength for the weight than traditional clip-style tents. With internal guyline compatibility and our OutRigger attachment, the CrossBow can be further strengthened against harsh winds or snow loading using the included guylines and your own trekking poles.

The CrossBow can be used with a footprint, which can also be used to set up the CrossBow without the tent body for an ultralight fly-only pitch.

Features

 

  • Roomy, strong 2P tent for pretty much anything
  • Breathable ripstop body blocks wind, spindrift, dust, and sand
  • Eight internal pockets for endless organizational potential
  • Through vents on fly and tent body facilitate airflow
  • Tent body through vent has separate mesh and ripstop layers for buggy conditions
  • Kickstand vents on vestibule doors provide unrestricted cross-breeze for condensation management
  • Compatible with the CrossBow Mesh Body accessory for warm weather use
  • WebTruss adds strength and makes high-wind setup a breeze
  • WebTruss can be switched out with included DAC twist clips for ~3oz weight savings
  • Double dry entry
  • OutRigger attachment uses your trekking poles to strengthen tent under high winds and heavy snow loads
  • Pre-installed internal guylines
  • Mesh door vents allow venting even when it's buggy
  • Spacious vestibules offer plenty of gear storage
  • Toggles connect fly to poles at guy points for stability
  • Internal ceiling o-rings for gear hanging

 

Specs

Minimum Weight (with WebTruss) 4lb 3oz (1.94kg)
Minimum Weight (with DAC Twist Clips) 3lb 15.6oz (1.84kg)
Packaged Weight 5lb 2oz (2.38kg)
Capacity 2
Floor Area 32sq ft (2.97sq m)
Vestibule Area 11sq ft x 2 (1sq m x 2)
Interior Height
41.5" (105cm)
Packed Size
18" x 6" (46cm x 15cm)
Pole Package Length 17.25" (43.82cm)
Floor Dimensions 92" x 50" (234cm x 127cm)
Tent Body Volume 58.6cu ft (1.66cu m)
Vestibule Volume 50cu ft (1.42cu m)
Number of poles 3
Number of doors
2
Included stakes
14 DAC J-Stake S
Included guylines
10 72" 2.5mm reflective nylon core w/ tensioner

 

Materials

Tent Body Fabric
15D Nylon Ripstop DWR
Floor Fabric 20D Nylon Ripstop SIL/PE 1800mm
Fly Fabric 20D Nylon Ripstop Sil/Sil 1500mm
WebTruss Fabric
20D Nylon Ripstop PE 1800mm
Poles 3 DAC PL 10.65mm



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SKU: 36559731214

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Product Reviews
C
Christopher West
Chelsea, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
Louisville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Charlottesville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Carnegie, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025
J
Jason Skillman
Birmingham, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 13, 2025

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