SKU: 93466941665
chinese dunce succulent

chinese dunce succulent Orostachys Malacophylla var. iwarenge

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Description

chinese dunce succulent Orostachys Malacophylla var. iwarengeThe Chinese Dunce Cap is a perennial succulent plant that belongs to the plant family Crassulaceae, Genus Orostachys. These succulents are native to Japan, Mongolia and Northern China. They flourish in cold, mountainous regions and grow quickly in the spring, summer and autumn. They form open rosettes of lavender gray leaves that can grow to a diameter of 2 inches. The rosettes produce tiny plantlets on thin stems that spread out up to 6 inches away

The Chinese Dunce Cap is a perennial succulent plant that belongs to the plant family Crassulaceae, Genus Orostachys. These succulents are native to Japan, Mongolia and Northern China. They flourish in cold, mountainous regions and grow quickly in the spring, summer and autumn. 

They form open rosettes of lavender-gray leaves that can grow to a diameter of 2 inches. The rosettes produce tiny plantlets on thin stems that spread out up to 6 inches away from them to form a clump. After some time, the rosettes make small pale yellow flowers with greenish bracts on spikes.      

This species has beautiful leaf shape and color, are easy to propagate and maintain, and has a certain ornamental value.

 

Care Tips

Light: It is very light-loving and best to have full sunlight during its growth period. In the summer, it is better to put it in a place with sufficient diffused light and sunlight in the morning and evening. And in winter, it is better to put it in a sunny balcony to avoid prolonged shade, otherwise it will easily lead to the excessive growth of the plant and affect its shape.

Water: It’s better to follow the method of watering only when it is dry and not dry, otherwise it will lead to waterlogging and rotten roots and rotten leaves if we are not careful. Therefore, in the summer, we should water 3-5 times a month but 2 times a month in other seasons.

Soil: They need to be drained well, but they’re able to adapt to both nutrient-rich and nutrient-poor soil. 

Potting: It is recommended to use ceramic pots. Ceramic pots have a certain degree of permeability. Clay pots lose water too quickly, and plastic pots tend to retain water for too long and permeability is poor.

Temperature: They are very sensitive to high temperature, so they need to be placed in a cool place that’s well ventilated in the summer. The suitable temperature for their growth is 15℃-25℃. The temperature in the winter should not be lower than 3℃ because at low temperatures, it’s easy for them to suffer frostbite and may even die.

Humidity: Chinese Dunce Cap grows well in average household humidity levels. It doesn’t like too much humidity.

 

Shipping & Handling

    • The 2 Inch Chinese Dunce Cap plants are shipped with the pot and soil
    • The 4 Inch and larger plants are shipped bare roots without the pot and soil:
    • You will receive a very similar plant to the one shown in the photos; shape and color may vary
    • Ship within USA & its outlying territories only
    • Please visit Order Processing & Shipping info page for additional details

     

    Care Instructions

    Please visit our Succulent Care info page for more details.

    To ensure the health of succulents, it is important to plant them in porous, well-draining soil. Succulents require little watering, but don't like to sit in wet soil. To create an adequate cactus mix, simply add pumice, perlite, or grit to cactus soil to provide the proper drainage.

    Make sure to leave drought periods between waterings to prevent the plant from water-logging.

     

    Weather Conditions

    • When ordering, be mindful that living succulents can be damaged by the cold weather.
    • If you live in an area that is below 40 degrees Fahrenheit, please add a shipping warmer to your order or consider purchasing plant until the weather is more suitable.
    • Shipping Warmer: 72+ Hours Heat Packs available for $1.7 each
      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
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      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
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      SKU: 93466941665

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      David Taylor
      Birmingham, US
      ★★★★★ 5
      If you're developing games with Godot, you need this book
      Format: Paperback
      Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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      Reviewed in the United States on September 4, 2019
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      L. Hall
      Massapequa, US
      ★★★★★ 5
      I didn’t really get a full grasp until reading the philosophy behind Godot.
      Format: Paperback
      Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot. Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous! I have even used Godot’s UI controls to produce wireframes for business apps.
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      Reviewed in the United States on August 24, 2019
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      Verified Purchase
      W. Vincent
      Los Angeles, US
      ★★★★★ 3
      Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
      Format: Paperback
      Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price. Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples. UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear. A small example: "A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black." For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be. The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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      Reviewed in the United States on April 11, 2018
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      Catboy
      Houston, US
      ★★★★★ 5
      Great for newcomers to Godot
      Format: Paperback
      Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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      Reviewed in the United States on December 13, 2019
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      Christina
      Lexington, US
      ★★★★★ 3
      Godot, a Beautiful Engine that is Great for any Budding Developer
      Format: Kindle
      My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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      Reviewed in the United States on July 8, 2019

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